SDL 3.0
SDL_oldnames.h
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1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22/**
23 * \file SDL_oldnames.h
24 *
25 * Definitions to ease transition from SDL2 code
26 */
27
28#ifndef SDL_oldnames_h_
29#define SDL_oldnames_h_
30
32
33/* The new function names are recommended, but if you want to have the
34 * old names available while you are in the process of migrating code
35 * to SDL3, you can define `SDL_ENABLE_OLD_NAMES` in your project.
36 *
37 * You can use https://github.com/libsdl-org/SDL/blob/main/build-scripts/rename_symbols.py to mass rename the symbols defined here in your codebase:
38 * rename_symbols.py --all-symbols source_code_path
39 */
40#ifdef SDL_ENABLE_OLD_NAMES
41
42/* ##SDL_atomic.h */
43#define SDL_AtomicCAS SDL_AtomicCompareAndSwap
44#define SDL_AtomicCASPtr SDL_AtomicCompareAndSwapPointer
45#define SDL_AtomicLock SDL_LockSpinlock
46#define SDL_AtomicTryLock SDL_TryLockSpinlock
47#define SDL_AtomicUnlock SDL_UnlockSpinlock
48#define SDL_atomic_t SDL_AtomicInt
49
50/* ##SDL_audio.h */
51#define AUDIO_F32 SDL_AUDIO_F32LE
52#define AUDIO_F32LSB SDL_AUDIO_F32LE
53#define AUDIO_F32MSB SDL_AUDIO_F32BE
54#define AUDIO_F32SYS SDL_AUDIO_F32
55#define AUDIO_S16 SDL_AUDIO_S16LE
56#define AUDIO_S16LSB SDL_AUDIO_S16LE
57#define AUDIO_S16MSB SDL_AUDIO_S16BE
58#define AUDIO_S16SYS SDL_AUDIO_S16
59#define AUDIO_S32 SDL_AUDIO_S32LE
60#define AUDIO_S32LSB SDL_AUDIO_S32LE
61#define AUDIO_S32MSB SDL_AUDIO_S32BE
62#define AUDIO_S32SYS SDL_AUDIO_S32
63#define AUDIO_S8 SDL_AUDIO_S8
64#define AUDIO_U8 SDL_AUDIO_U8
65#define SDL_AudioStreamAvailable SDL_GetAudioStreamAvailable
66#define SDL_AudioStreamClear SDL_ClearAudioStream
67#define SDL_AudioStreamFlush SDL_FlushAudioStream
68#define SDL_AudioStreamGet SDL_GetAudioStreamData
69#define SDL_AudioStreamPut SDL_PutAudioStreamData
70#define SDL_FreeAudioStream SDL_DestroyAudioStream
71#define SDL_FreeWAV SDL_free
72#define SDL_NewAudioStream SDL_CreateAudioStream
73
74/* ##SDL_events.h */
75#define SDL_APP_DIDENTERBACKGROUND SDL_EVENT_DID_ENTER_BACKGROUND
76#define SDL_APP_DIDENTERFOREGROUND SDL_EVENT_DID_ENTER_FOREGROUND
77#define SDL_APP_LOWMEMORY SDL_EVENT_LOW_MEMORY
78#define SDL_APP_TERMINATING SDL_EVENT_TERMINATING
79#define SDL_APP_WILLENTERBACKGROUND SDL_EVENT_WILL_ENTER_BACKGROUND
80#define SDL_APP_WILLENTERFOREGROUND SDL_EVENT_WILL_ENTER_FOREGROUND
81#define SDL_AUDIODEVICEADDED SDL_EVENT_AUDIO_DEVICE_ADDED
82#define SDL_AUDIODEVICEREMOVED SDL_EVENT_AUDIO_DEVICE_REMOVED
83#define SDL_CLIPBOARDUPDATE SDL_EVENT_CLIPBOARD_UPDATE
84#define SDL_CONTROLLERAXISMOTION SDL_EVENT_GAMEPAD_AXIS_MOTION
85#define SDL_CONTROLLERBUTTONDOWN SDL_EVENT_GAMEPAD_BUTTON_DOWN
86#define SDL_CONTROLLERBUTTONUP SDL_EVENT_GAMEPAD_BUTTON_UP
87#define SDL_CONTROLLERDEVICEADDED SDL_EVENT_GAMEPAD_ADDED
88#define SDL_CONTROLLERDEVICEREMAPPED SDL_EVENT_GAMEPAD_REMAPPED
89#define SDL_CONTROLLERDEVICEREMOVED SDL_EVENT_GAMEPAD_REMOVED
90#define SDL_CONTROLLERSENSORUPDATE SDL_EVENT_GAMEPAD_SENSOR_UPDATE
91#define SDL_CONTROLLERSTEAMHANDLEUPDATED SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED
92#define SDL_CONTROLLERTOUCHPADDOWN SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN
93#define SDL_CONTROLLERTOUCHPADMOTION SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION
94#define SDL_CONTROLLERTOUCHPADUP SDL_EVENT_GAMEPAD_TOUCHPAD_UP
95#define SDL_ControllerAxisEvent SDL_GamepadAxisEvent
96#define SDL_ControllerButtonEvent SDL_GamepadButtonEvent
97#define SDL_ControllerDeviceEvent SDL_GamepadDeviceEvent
98#define SDL_ControllerSensorEvent SDL_GamepadSensorEvent
99#define SDL_ControllerTouchpadEvent SDL_GamepadTouchpadEvent
100#define SDL_DISPLAYEVENT_CONNECTED SDL_EVENT_DISPLAY_ADDED
101#define SDL_DISPLAYEVENT_DISCONNECTED SDL_EVENT_DISPLAY_REMOVED
102#define SDL_DISPLAYEVENT_MOVED SDL_EVENT_DISPLAY_MOVED
103#define SDL_DISPLAYEVENT_ORIENTATION SDL_EVENT_DISPLAY_ORIENTATION
104#define SDL_DROPBEGIN SDL_EVENT_DROP_BEGIN
105#define SDL_DROPCOMPLETE SDL_EVENT_DROP_COMPLETE
106#define SDL_DROPFILE SDL_EVENT_DROP_FILE
107#define SDL_DROPTEXT SDL_EVENT_DROP_TEXT
108#define SDL_FINGERDOWN SDL_EVENT_FINGER_DOWN
109#define SDL_FINGERMOTION SDL_EVENT_FINGER_MOTION
110#define SDL_FINGERUP SDL_EVENT_FINGER_UP
111#define SDL_FIRSTEVENT SDL_EVENT_FIRST
112#define SDL_JOYAXISMOTION SDL_EVENT_JOYSTICK_AXIS_MOTION
113#define SDL_JOYBATTERYUPDATED SDL_EVENT_JOYSTICK_BATTERY_UPDATED
114#define SDL_JOYBUTTONDOWN SDL_EVENT_JOYSTICK_BUTTON_DOWN
115#define SDL_JOYBUTTONUP SDL_EVENT_JOYSTICK_BUTTON_UP
116#define SDL_JOYDEVICEADDED SDL_EVENT_JOYSTICK_ADDED
117#define SDL_JOYDEVICEREMOVED SDL_EVENT_JOYSTICK_REMOVED
118#define SDL_JOYHATMOTION SDL_EVENT_JOYSTICK_HAT_MOTION
119#define SDL_KEYDOWN SDL_EVENT_KEY_DOWN
120#define SDL_KEYMAPCHANGED SDL_EVENT_KEYMAP_CHANGED
121#define SDL_KEYUP SDL_EVENT_KEY_UP
122#define SDL_LASTEVENT SDL_EVENT_LAST
123#define SDL_LOCALECHANGED SDL_EVENT_LOCALE_CHANGED
124#define SDL_MOUSEBUTTONDOWN SDL_EVENT_MOUSE_BUTTON_DOWN
125#define SDL_MOUSEBUTTONUP SDL_EVENT_MOUSE_BUTTON_UP
126#define SDL_MOUSEMOTION SDL_EVENT_MOUSE_MOTION
127#define SDL_MOUSEWHEEL SDL_EVENT_MOUSE_WHEEL
128#define SDL_POLLSENTINEL SDL_EVENT_POLL_SENTINEL
129#define SDL_QUIT SDL_EVENT_QUIT
130#define SDL_RENDER_DEVICE_RESET SDL_EVENT_RENDER_DEVICE_RESET
131#define SDL_RENDER_TARGETS_RESET SDL_EVENT_RENDER_TARGETS_RESET
132#define SDL_SENSORUPDATE SDL_EVENT_SENSOR_UPDATE
133#define SDL_TEXTEDITING SDL_EVENT_TEXT_EDITING
134#define SDL_TEXTEDITING_EXT SDL_EVENT_TEXT_EDITING_EXT
135#define SDL_TEXTINPUT SDL_EVENT_TEXT_INPUT
136#define SDL_USEREVENT SDL_EVENT_USER
137#define SDL_WINDOWEVENT_CLOSE SDL_EVENT_WINDOW_CLOSE_REQUESTED
138#define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_EVENT_WINDOW_DISPLAY_CHANGED
139#define SDL_WINDOWEVENT_ENTER SDL_EVENT_WINDOW_MOUSE_ENTER
140#define SDL_WINDOWEVENT_EXPOSED SDL_EVENT_WINDOW_EXPOSED
141#define SDL_WINDOWEVENT_FOCUS_GAINED SDL_EVENT_WINDOW_FOCUS_GAINED
142#define SDL_WINDOWEVENT_FOCUS_LOST SDL_EVENT_WINDOW_FOCUS_LOST
143#define SDL_WINDOWEVENT_HIDDEN SDL_EVENT_WINDOW_HIDDEN
144#define SDL_WINDOWEVENT_HIT_TEST SDL_EVENT_WINDOW_HIT_TEST
145#define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_EVENT_WINDOW_ICCPROF_CHANGED
146#define SDL_WINDOWEVENT_LEAVE SDL_EVENT_WINDOW_MOUSE_LEAVE
147#define SDL_WINDOWEVENT_MAXIMIZED SDL_EVENT_WINDOW_MAXIMIZED
148#define SDL_WINDOWEVENT_MINIMIZED SDL_EVENT_WINDOW_MINIMIZED
149#define SDL_WINDOWEVENT_MOVED SDL_EVENT_WINDOW_MOVED
150#define SDL_WINDOWEVENT_RESIZED SDL_EVENT_WINDOW_RESIZED
151#define SDL_WINDOWEVENT_RESTORED SDL_EVENT_WINDOW_RESTORED
152#define SDL_WINDOWEVENT_SHOWN SDL_EVENT_WINDOW_SHOWN
153#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
154#define SDL_WINDOWEVENT_TAKE_FOCUS SDL_EVENT_WINDOW_TAKE_FOCUS
155
156/* ##SDL_gamecontroller.h */
157#define SDL_CONTROLLER_AXIS_INVALID SDL_GAMEPAD_AXIS_INVALID
158#define SDL_CONTROLLER_AXIS_LEFTX SDL_GAMEPAD_AXIS_LEFTX
159#define SDL_CONTROLLER_AXIS_LEFTY SDL_GAMEPAD_AXIS_LEFTY
160#define SDL_CONTROLLER_AXIS_MAX SDL_GAMEPAD_AXIS_MAX
161#define SDL_CONTROLLER_AXIS_RIGHTX SDL_GAMEPAD_AXIS_RIGHTX
162#define SDL_CONTROLLER_AXIS_RIGHTY SDL_GAMEPAD_AXIS_RIGHTY
163#define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_GAMEPAD_AXIS_LEFT_TRIGGER
164#define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
165#define SDL_CONTROLLER_BINDTYPE_AXIS SDL_GAMEPAD_BINDTYPE_AXIS
166#define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_GAMEPAD_BINDTYPE_BUTTON
167#define SDL_CONTROLLER_BINDTYPE_HAT SDL_GAMEPAD_BINDTYPE_HAT
168#define SDL_CONTROLLER_BINDTYPE_NONE SDL_GAMEPAD_BINDTYPE_NONE
169#define SDL_CONTROLLER_BUTTON_A SDL_GAMEPAD_BUTTON_SOUTH
170#define SDL_CONTROLLER_BUTTON_B SDL_GAMEPAD_BUTTON_EAST
171#define SDL_CONTROLLER_BUTTON_BACK SDL_GAMEPAD_BUTTON_BACK
172#define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_GAMEPAD_BUTTON_DPAD_DOWN
173#define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_GAMEPAD_BUTTON_DPAD_LEFT
174#define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_GAMEPAD_BUTTON_DPAD_RIGHT
175#define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_GAMEPAD_BUTTON_DPAD_UP
176#define SDL_CONTROLLER_BUTTON_GUIDE SDL_GAMEPAD_BUTTON_GUIDE
177#define SDL_CONTROLLER_BUTTON_INVALID SDL_GAMEPAD_BUTTON_INVALID
178#define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
179#define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_GAMEPAD_BUTTON_LEFT_STICK
180#define SDL_CONTROLLER_BUTTON_MAX SDL_GAMEPAD_BUTTON_MAX
181#define SDL_CONTROLLER_BUTTON_MISC1 SDL_GAMEPAD_BUTTON_MISC1
182#define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1
183#define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_GAMEPAD_BUTTON_LEFT_PADDLE1
184#define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2
185#define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_GAMEPAD_BUTTON_LEFT_PADDLE2
186#define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
187#define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_GAMEPAD_BUTTON_RIGHT_STICK
188#define SDL_CONTROLLER_BUTTON_START SDL_GAMEPAD_BUTTON_START
189#define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_GAMEPAD_BUTTON_TOUCHPAD
190#define SDL_CONTROLLER_BUTTON_X SDL_GAMEPAD_BUTTON_WEST
191#define SDL_CONTROLLER_BUTTON_Y SDL_GAMEPAD_BUTTON_NORTH
192#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
193#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
194#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
195#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
196#define SDL_CONTROLLER_TYPE_PS3 SDL_GAMEPAD_TYPE_PS3
197#define SDL_CONTROLLER_TYPE_PS4 SDL_GAMEPAD_TYPE_PS4
198#define SDL_CONTROLLER_TYPE_PS5 SDL_GAMEPAD_TYPE_PS5
199#define SDL_CONTROLLER_TYPE_UNKNOWN SDL_GAMEPAD_TYPE_STANDARD
200#define SDL_CONTROLLER_TYPE_VIRTUAL SDL_GAMEPAD_TYPE_VIRTUAL
201#define SDL_CONTROLLER_TYPE_XBOX360 SDL_GAMEPAD_TYPE_XBOX360
202#define SDL_CONTROLLER_TYPE_XBOXONE SDL_GAMEPAD_TYPE_XBOXONE
203#define SDL_GameController SDL_Gamepad
204#define SDL_GameControllerAddMapping SDL_AddGamepadMapping
205#define SDL_GameControllerAddMappingsFromFile SDL_AddGamepadMappingsFromFile
206#define SDL_GameControllerAddMappingsFromRW SDL_AddGamepadMappingsFromRW
207#define SDL_GameControllerAxis SDL_GamepadAxis
208#define SDL_GameControllerBindType SDL_GamepadBindingType
209#define SDL_GameControllerButton SDL_GamepadButton
210#define SDL_GameControllerClose SDL_CloseGamepad
211#define SDL_GameControllerFromInstanceID SDL_GetGamepadFromInstanceID
212#define SDL_GameControllerFromPlayerIndex SDL_GetGamepadFromPlayerIndex
213#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis
214#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton
215#define SDL_GameControllerGetAttached SDL_GamepadConnected
216#define SDL_GameControllerGetAxis SDL_GetGamepadAxis
217#define SDL_GameControllerGetAxisFromString SDL_GetGamepadAxisFromString
218#define SDL_GameControllerGetButton SDL_GetGamepadButton
219#define SDL_GameControllerGetButtonFromString SDL_GetGamepadButtonFromString
220#define SDL_GameControllerGetFirmwareVersion SDL_GetGamepadFirmwareVersion
221#define SDL_GameControllerGetJoystick SDL_GetGamepadJoystick
222#define SDL_GameControllerGetNumTouchpadFingers SDL_GetNumGamepadTouchpadFingers
223#define SDL_GameControllerGetNumTouchpads SDL_GetNumGamepadTouchpads
224#define SDL_GameControllerGetPlayerIndex SDL_GetGamepadPlayerIndex
225#define SDL_GameControllerGetProduct SDL_GetGamepadProduct
226#define SDL_GameControllerGetProductVersion SDL_GetGamepadProductVersion
227#define SDL_GameControllerGetSensorData SDL_GetGamepadSensorData
228#define SDL_GameControllerGetSensorDataRate SDL_GetGamepadSensorDataRate
229#define SDL_GameControllerGetSerial SDL_GetGamepadSerial
230#define SDL_GameControllerGetSteamHandle SDL_GetGamepadSteamHandle
231#define SDL_GameControllerGetStringForAxis SDL_GetGamepadStringForAxis
232#define SDL_GameControllerGetStringForButton SDL_GetGamepadStringForButton
233#define SDL_GameControllerGetTouchpadFinger SDL_GetGamepadTouchpadFinger
234#define SDL_GameControllerGetType SDL_GetGamepadType
235#define SDL_GameControllerGetVendor SDL_GetGamepadVendor
236#define SDL_GameControllerHasAxis SDL_GamepadHasAxis
237#define SDL_GameControllerHasButton SDL_GamepadHasButton
238#define SDL_GameControllerHasSensor SDL_GamepadHasSensor
239#define SDL_GameControllerIsSensorEnabled SDL_GamepadSensorEnabled
240#define SDL_GameControllerMapping SDL_GetGamepadMapping
241#define SDL_GameControllerMappingForGUID SDL_GetGamepadMappingForGUID
242#define SDL_GameControllerName SDL_GetGamepadName
243#define SDL_GameControllerOpen SDL_OpenGamepad
244#define SDL_GameControllerPath SDL_GetGamepadPath
245#define SDL_GameControllerRumble SDL_RumbleGamepad
246#define SDL_GameControllerRumbleTriggers SDL_RumbleGamepadTriggers
247#define SDL_GameControllerSendEffect SDL_SendGamepadEffect
248#define SDL_GameControllerSetLED SDL_SetGamepadLED
249#define SDL_GameControllerSetPlayerIndex SDL_SetGamepadPlayerIndex
250#define SDL_GameControllerSetSensorEnabled SDL_SetGamepadSensorEnabled
251#define SDL_GameControllerType SDL_GamepadType
252#define SDL_GameControllerUpdate SDL_UpdateGamepads
253#define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMEPAD
254#define SDL_IsGameController SDL_IsGamepad
255
256/* ##SDL_haptic.h */
257#define SDL_HapticClose SDL_CloseHaptic
258#define SDL_HapticDestroyEffect SDL_DestroyHapticEffect
259#define SDL_HapticGetEffectStatus SDL_GetHapticEffectStatus
260#define SDL_HapticNewEffect SDL_CreateHapticEffect
261#define SDL_HapticNumAxes SDL_GetNumHapticAxes
262#define SDL_HapticNumEffects SDL_GetMaxHapticEffects
263#define SDL_HapticNumEffectsPlaying SDL_GetMaxHapticEffectsPlaying
264#define SDL_HapticOpen SDL_OpenHaptic
265#define SDL_HapticOpenFromJoystick SDL_OpenHapticFromJoystick
266#define SDL_HapticOpenFromMouse SDL_OpenHapticFromMouse
267#define SDL_HapticPause SDL_PauseHaptic
268#define SDL_HapticQuery SDL_GetHapticFeatures
269#define SDL_HapticRumbleInit SDL_InitHapticRumble
270#define SDL_HapticRumblePlay SDL_PlayHapticRumble
271#define SDL_HapticRumbleStop SDL_StopHapticRumble
272#define SDL_HapticRunEffect SDL_RunHapticEffect
273#define SDL_HapticSetAutocenter SDL_SetHapticAutocenter
274#define SDL_HapticSetGain SDL_SetHapticGain
275#define SDL_HapticStopAll SDL_StopHapticEffects
276#define SDL_HapticStopEffect SDL_StopHapticEffect
277#define SDL_HapticUnpause SDL_ResumeHaptic
278#define SDL_HapticUpdateEffect SDL_UpdateHapticEffect
279#define SDL_JoystickIsHaptic SDL_IsJoystickHaptic
280#define SDL_MouseIsHaptic SDL_IsMouseHaptic
281
282/* ##SDL_joystick.h */
283#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMEPAD
284#define SDL_JoystickAttachVirtual SDL_AttachVirtualJoystick
285#define SDL_JoystickAttachVirtualEx SDL_AttachVirtualJoystickEx
286#define SDL_JoystickClose SDL_CloseJoystick
287#define SDL_JoystickCurrentPowerLevel SDL_GetJoystickPowerLevel
288#define SDL_JoystickDetachVirtual SDL_DetachVirtualJoystick
289#define SDL_JoystickFromInstanceID SDL_GetJoystickFromInstanceID
290#define SDL_JoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex
291#define SDL_JoystickGetAttached SDL_JoystickConnected
292#define SDL_JoystickGetAxis SDL_GetJoystickAxis
293#define SDL_JoystickGetAxisInitialState SDL_GetJoystickAxisInitialState
294#define SDL_JoystickGetButton SDL_GetJoystickButton
295#define SDL_JoystickGetFirmwareVersion SDL_GetJoystickFirmwareVersion
296#define SDL_JoystickGetGUID SDL_GetJoystickGUID
297#define SDL_JoystickGetGUIDFromString SDL_GetJoystickGUIDFromString
298#define SDL_JoystickGetGUIDString SDL_GetJoystickGUIDString
299#define SDL_JoystickGetHat SDL_GetJoystickHat
300#define SDL_JoystickGetPlayerIndex SDL_GetJoystickPlayerIndex
301#define SDL_JoystickGetProduct SDL_GetJoystickProduct
302#define SDL_JoystickGetProductVersion SDL_GetJoystickProductVersion
303#define SDL_JoystickGetSerial SDL_GetJoystickSerial
304#define SDL_JoystickGetType SDL_GetJoystickType
305#define SDL_JoystickGetVendor SDL_GetJoystickVendor
306#define SDL_JoystickInstanceID SDL_GetJoystickInstanceID
307#define SDL_JoystickIsVirtual SDL_IsJoystickVirtual
308#define SDL_JoystickName SDL_GetJoystickName
309#define SDL_JoystickNumAxes SDL_GetNumJoystickAxes
310#define SDL_JoystickNumButtons SDL_GetNumJoystickButtons
311#define SDL_JoystickNumHats SDL_GetNumJoystickHats
312#define SDL_JoystickOpen SDL_OpenJoystick
313#define SDL_JoystickPath SDL_GetJoystickPath
314#define SDL_JoystickRumble SDL_RumbleJoystick
315#define SDL_JoystickRumbleTriggers SDL_RumbleJoystickTriggers
316#define SDL_JoystickSendEffect SDL_SendJoystickEffect
317#define SDL_JoystickSetLED SDL_SetJoystickLED
318#define SDL_JoystickSetPlayerIndex SDL_SetJoystickPlayerIndex
319#define SDL_JoystickSetVirtualAxis SDL_SetJoystickVirtualAxis
320#define SDL_JoystickSetVirtualButton SDL_SetJoystickVirtualButton
321#define SDL_JoystickSetVirtualHat SDL_SetJoystickVirtualHat
322#define SDL_JoystickUpdate SDL_UpdateJoysticks
323
324/* ##SDL_keyboard.h */
325#define SDL_IsScreenKeyboardShown SDL_ScreenKeyboardShown
326#define SDL_IsTextInputActive SDL_TextInputActive
327#define SDL_IsTextInputShown SDL_TextInputShown
328
329/* ##SDL_keycode.h */
330#define KMOD_ALT SDL_KMOD_ALT
331#define KMOD_CAPS SDL_KMOD_CAPS
332#define KMOD_CTRL SDL_KMOD_CTRL
333#define KMOD_GUI SDL_KMOD_GUI
334#define KMOD_LALT SDL_KMOD_LALT
335#define KMOD_LCTRL SDL_KMOD_LCTRL
336#define KMOD_LGUI SDL_KMOD_LGUI
337#define KMOD_LSHIFT SDL_KMOD_LSHIFT
338#define KMOD_MODE SDL_KMOD_MODE
339#define KMOD_NONE SDL_KMOD_NONE
340#define KMOD_NUM SDL_KMOD_NUM
341#define KMOD_RALT SDL_KMOD_RALT
342#define KMOD_RCTRL SDL_KMOD_RCTRL
343#define KMOD_RESERVED SDL_KMOD_RESERVED
344#define KMOD_RGUI SDL_KMOD_RGUI
345#define KMOD_RSHIFT SDL_KMOD_RSHIFT
346#define KMOD_SCROLL SDL_KMOD_SCROLL
347#define KMOD_SHIFT SDL_KMOD_SHIFT
348
349/* ##SDL_mouse.h */
350#define SDL_FreeCursor SDL_DestroyCursor
351
352/* ##SDL_mutex.h */
353#define SDL_CondBroadcast SDL_BroadcastCondition
354#define SDL_CondSignal SDL_SignalCondition
355#define SDL_CondWait SDL_WaitCondition
356#define SDL_CondWaitTimeout SDL_WaitConditionTimeout
357#define SDL_CreateCond SDL_CreateCondition
358#define SDL_DestroyCond SDL_DestroyCondition
359#define SDL_SemPost SDL_PostSemaphore
360#define SDL_SemTryWait SDL_TryWaitSemaphore
361#define SDL_SemValue SDL_GetSemaphoreValue
362#define SDL_SemWait SDL_WaitSemaphore
363#define SDL_SemWaitTimeout SDL_WaitSemaphoreTimeout
364
365/* ##SDL_mutex.h */
366#define SDL_cond SDL_Condition
367#define SDL_mutex SDL_Mutex
368#define SDL_sem SDL_Semaphore
369
370/* ##SDL_pixels.h */
371#define SDL_AllocFormat SDL_CreatePixelFormat
372#define SDL_AllocPalette SDL_CreatePalette
373#define SDL_FreeFormat SDL_DestroyPixelFormat
374#define SDL_FreePalette SDL_DestroyPalette
375#define SDL_MasksToPixelFormatEnum SDL_GetPixelFormatEnumForMasks
376#define SDL_PIXELFORMAT_BGR888 SDL_PIXELFORMAT_XBGR8888
377#define SDL_PIXELFORMAT_RGB888 SDL_PIXELFORMAT_XRGB8888
378#define SDL_PixelFormatEnumToMasks SDL_GetMasksForPixelFormatEnum
379
380/* ##SDL_rect.h */
381#define SDL_EncloseFPoints SDL_GetRectEnclosingPointsFloat
382#define SDL_EnclosePoints SDL_GetRectEnclosingPoints
383#define SDL_FRectEmpty SDL_RectEmptyFloat
384#define SDL_FRectEquals SDL_RectsEqualFloat
385#define SDL_FRectEqualsEpsilon SDL_RectsEqualEpsilon
386#define SDL_HasIntersection SDL_HasRectIntersection
387#define SDL_HasIntersectionF SDL_HasRectIntersectionFloat
388#define SDL_IntersectFRect SDL_GetRectIntersectionFloat
389#define SDL_IntersectFRectAndLine SDL_GetRectAndLineIntersectionFloat
390#define SDL_IntersectRect SDL_GetRectIntersection
391#define SDL_IntersectRectAndLine SDL_GetRectAndLineIntersection
392#define SDL_PointInFRect SDL_PointInRectFloat
393#define SDL_RectEquals SDL_RectsEqual
394#define SDL_UnionFRect SDL_GetRectUnionFloat
395#define SDL_UnionRect SDL_GetRectUnion
396
397/* ##SDL_render.h */
398#define SDL_GetRendererOutputSize SDL_GetCurrentRenderOutputSize
399#define SDL_RenderCopy SDL_RenderTexture
400#define SDL_RenderCopyEx SDL_RenderTextureRotated
401#define SDL_RenderCopyExF SDL_RenderTextureRotated
402#define SDL_RenderCopyF SDL_RenderTexture
403#define SDL_RenderDrawLine SDL_RenderLine
404#define SDL_RenderDrawLineF SDL_RenderLine
405#define SDL_RenderDrawLines SDL_RenderLines
406#define SDL_RenderDrawLinesF SDL_RenderLines
407#define SDL_RenderDrawPoint SDL_RenderPoint
408#define SDL_RenderDrawPointF SDL_RenderPoint
409#define SDL_RenderDrawPoints SDL_RenderPoints
410#define SDL_RenderDrawPointsF SDL_RenderPoints
411#define SDL_RenderDrawRect SDL_RenderRect
412#define SDL_RenderDrawRectF SDL_RenderRect
413#define SDL_RenderDrawRects SDL_RenderRects
414#define SDL_RenderDrawRectsF SDL_RenderRects
415#define SDL_RenderFillRectF SDL_RenderFillRect
416#define SDL_RenderFillRectsF SDL_RenderFillRects
417#define SDL_RenderFlush SDL_FlushRenderer
418#define SDL_RenderGetClipRect SDL_GetRenderClipRect
419#define SDL_RenderGetLogicalSize SDL_GetRenderLogicalPresentation
420#define SDL_RenderGetMetalCommandEncoder SDL_GetRenderMetalCommandEncoder
421#define SDL_RenderGetMetalLayer SDL_GetRenderMetalLayer
422#define SDL_RenderGetScale SDL_GetRenderScale
423#define SDL_RenderGetViewport SDL_GetRenderViewport
424#define SDL_RenderGetWindow SDL_GetRenderWindow
425#define SDL_RenderIsClipEnabled SDL_RenderClipEnabled
426#define SDL_RenderLogicalToWindow SDL_RenderCoordinatesToWindow
427#define SDL_RenderSetClipRect SDL_SetRenderClipRect
428#define SDL_RenderSetLogicalSize SDL_SetRenderLogicalPresentation
429#define SDL_RenderSetScale SDL_SetRenderScale
430#define SDL_RenderSetVSync SDL_SetRenderVSync
431#define SDL_RenderSetViewport SDL_SetRenderViewport
432#define SDL_RenderWindowToLogical SDL_RenderCoordinatesFromWindow
433#define SDL_ScaleModeBest SDL_SCALEMODE_BEST
434#define SDL_ScaleModeLinear SDL_SCALEMODE_LINEAR
435#define SDL_ScaleModeNearest SDL_SCALEMODE_NEAREST
436
437/* ##SDL_rwops.h */
438#define RW_SEEK_CUR SDL_RW_SEEK_CUR
439#define RW_SEEK_END SDL_RW_SEEK_END
440#define RW_SEEK_SET SDL_RW_SEEK_SET
441#define SDL_AllocRW SDL_CreateRW
442#define SDL_FreeRW SDL_DestroyRW
443#define SDL_ReadBE16 SDL_ReadU16BE
444#define SDL_ReadBE32 SDL_ReadU32BE
445#define SDL_ReadBE64 SDL_ReadU64BE
446#define SDL_ReadLE16 SDL_ReadU16LE
447#define SDL_ReadLE32 SDL_ReadU32LE
448#define SDL_ReadLE64 SDL_ReadU64LE
449#define SDL_WriteBE16 SDL_WriteU16BE
450#define SDL_WriteBE32 SDL_WriteU32BE
451#define SDL_WriteBE64 SDL_WriteU64BE
452#define SDL_WriteLE16 SDL_WriteU16LE
453#define SDL_WriteLE32 SDL_WriteU32LE
454#define SDL_WriteLE64 SDL_WriteU64LE
455
456/* ##SDL_sensor.h */
457#define SDL_SensorClose SDL_CloseSensor
458#define SDL_SensorFromInstanceID SDL_GetSensorFromInstanceID
459#define SDL_SensorGetData SDL_GetSensorData
460#define SDL_SensorGetInstanceID SDL_GetSensorInstanceID
461#define SDL_SensorGetName SDL_GetSensorName
462#define SDL_SensorGetNonPortableType SDL_GetSensorNonPortableType
463#define SDL_SensorGetType SDL_GetSensorType
464#define SDL_SensorOpen SDL_OpenSensor
465#define SDL_SensorUpdate SDL_UpdateSensors
466
467/* ##SDL_stdinc.h */
468#define SDL_strtokr SDL_strtok_r
469
470/* ##SDL_surface.h */
471#define SDL_FillRect SDL_FillSurfaceRect
472#define SDL_FillRects SDL_FillSurfaceRects
473#define SDL_FreeSurface SDL_DestroySurface
474#define SDL_GetClipRect SDL_GetSurfaceClipRect
475#define SDL_GetColorKey SDL_GetSurfaceColorKey
476#define SDL_HasColorKey SDL_SurfaceHasColorKey
477#define SDL_HasSurfaceRLE SDL_SurfaceHasRLE
478#define SDL_LowerBlit SDL_BlitSurfaceUnchecked
479#define SDL_LowerBlitScaled SDL_BlitSurfaceUncheckedScaled
480#define SDL_SetClipRect SDL_SetSurfaceClipRect
481#define SDL_SetColorKey SDL_SetSurfaceColorKey
482#define SDL_UpperBlit SDL_BlitSurface
483#define SDL_UpperBlitScaled SDL_BlitSurfaceScaled
484
485/* ##SDL_thread.h */
486#define SDL_TLSCleanup SDL_CleanupTLS
487#define SDL_TLSCreate SDL_CreateTLS
488#define SDL_TLSGet SDL_GetTLS
489#define SDL_TLSSet SDL_SetTLS
490#define SDL_threadID SDL_ThreadID
491
492/* ##SDL_timer.h */
493#define SDL_GetTicks64 SDL_GetTicks
494
495/* ##SDL_video.h */
496#define SDL_GetClosestDisplayMode SDL_GetClosestFullscreenDisplayMode
497#define SDL_GetDisplayOrientation SDL_GetCurrentDisplayOrientation
498#define SDL_GetPointDisplayIndex SDL_GetDisplayForPoint
499#define SDL_GetRectDisplayIndex SDL_GetDisplayForRect
500#define SDL_GetWindowDisplayIndex SDL_GetDisplayForWindow
501#define SDL_GetWindowDisplayMode SDL_GetWindowFullscreenMode
502#define SDL_IsScreenSaverEnabled SDL_ScreenSaverEnabled
503#define SDL_SetWindowDisplayMode SDL_SetWindowFullscreenMode
504#define SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_HIGH_PIXEL_DENSITY
505#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_MOUSE_GRABBED
506#define SDL_WINDOW_SKIP_TASKBAR SDL_WINDOW_UTILITY
507
508#elif !defined(SDL_DISABLE_OLD_NAMES)
509
510/* ##SDL_atomic.h */
511#define SDL_AtomicCAS SDL_AtomicCAS_renamed_SDL_AtomicCompareAndSwap
512#define SDL_AtomicCASPtr SDL_AtomicCASPtr_renamed_SDL_AtomicCompareAndSwapPointer
513#define SDL_AtomicLock SDL_AtomicLock_renamed_SDL_LockSpinlock
514#define SDL_AtomicTryLock SDL_AtomicTryLock_renamed_SDL_TryLockSpinlock
515#define SDL_AtomicUnlock SDL_AtomicUnlock_renamed_SDL_UnlockSpinlock
516
517/* ##SDL_audio.h */
518#define AUDIO_F32 AUDIO_F32_renamed_SDL_AUDIO_F32LE
519#define AUDIO_F32LSB AUDIO_F32LSB_renamed_SDL_AUDIO_F32LE
520#define AUDIO_F32MSB AUDIO_F32MSB_renamed_SDL_AUDIO_F32BE
521#define AUDIO_F32SYS AUDIO_F32SYS_renamed_SDL_AUDIO_F32
522#define AUDIO_S16 AUDIO_S16_renamed_SDL_AUDIO_S16LE
523#define AUDIO_S16LSB AUDIO_S16LSB_renamed_SDL_AUDIO_S16LE
524#define AUDIO_S16MSB AUDIO_S16MSB_renamed_SDL_AUDIO_S16BE
525#define AUDIO_S16SYS AUDIO_S16SYS_renamed_SDL_AUDIO_S16
526#define AUDIO_S32 AUDIO_S32_renamed_SDL_AUDIO_S32LE
527#define AUDIO_S32LSB AUDIO_S32LSB_renamed_SDL_AUDIO_S32LE
528#define AUDIO_S32MSB AUDIO_S32MSB_renamed_SDL_AUDIO_S32BE
529#define AUDIO_S32SYS AUDIO_S32SYS_renamed_SDL_AUDIO_S32
530#define AUDIO_S8 AUDIO_S8_renamed_SDL_AUDIO_S8
531#define AUDIO_U8 AUDIO_U8_renamed_SDL_AUDIO_U8
532#define SDL_AudioStreamAvailable SDL_AudioStreamAvailable_renamed_SDL_GetAudioStreamAvailable
533#define SDL_AudioStreamClear SDL_AudioStreamClear_renamed_SDL_ClearAudioStream
534#define SDL_AudioStreamFlush SDL_AudioStreamFlush_renamed_SDL_FlushAudioStream
535#define SDL_AudioStreamGet SDL_AudioStreamGet_renamed_SDL_GetAudioStreamData
536#define SDL_AudioStreamPut SDL_AudioStreamPut_renamed_SDL_PutAudioStreamData
537#define SDL_FreeAudioStream SDL_FreeAudioStream_renamed_SDL_DestroyAudioStream
538#define SDL_FreeWAV SDL_FreeWAV_renamed_SDL_free
539#define SDL_NewAudioStream SDL_NewAudioStream_renamed_SDL_CreateAudioStream
540
541/* ##SDL_events.h */
542#define SDL_APP_DIDENTERBACKGROUND SDL_APP_DIDENTERBACKGROUND_renamed_SDL_EVENT_DID_ENTER_BACKGROUND
543#define SDL_APP_DIDENTERFOREGROUND SDL_APP_DIDENTERFOREGROUND_renamed_SDL_EVENT_DID_ENTER_FOREGROUND
544#define SDL_APP_LOWMEMORY SDL_APP_LOWMEMORY_renamed_SDL_EVENT_LOW_MEMORY
545#define SDL_APP_TERMINATING SDL_APP_TERMINATING_renamed_SDL_EVENT_TERMINATING
546#define SDL_APP_WILLENTERBACKGROUND SDL_APP_WILLENTERBACKGROUND_renamed_SDL_EVENT_WILL_ENTER_BACKGROUND
547#define SDL_APP_WILLENTERFOREGROUND SDL_APP_WILLENTERFOREGROUND_renamed_SDL_EVENT_WILL_ENTER_FOREGROUND
548#define SDL_AUDIODEVICEADDED SDL_AUDIODEVICEADDED_renamed_SDL_EVENT_AUDIO_DEVICE_ADDED
549#define SDL_AUDIODEVICEREMOVED SDL_AUDIODEVICEREMOVED_renamed_SDL_EVENT_AUDIO_DEVICE_REMOVED
550#define SDL_CLIPBOARDUPDATE SDL_CLIPBOARDUPDATE_renamed_SDL_EVENT_CLIPBOARD_UPDATE
551#define SDL_CONTROLLERAXISMOTION SDL_CONTROLLERAXISMOTION_renamed_SDL_EVENT_GAMEPAD_AXIS_MOTION
552#define SDL_CONTROLLERBUTTONDOWN SDL_CONTROLLERBUTTONDOWN_renamed_SDL_EVENT_GAMEPAD_BUTTON_DOWN
553#define SDL_CONTROLLERBUTTONUP SDL_CONTROLLERBUTTONUP_renamed_SDL_EVENT_GAMEPAD_BUTTON_UP
554#define SDL_CONTROLLERDEVICEADDED SDL_CONTROLLERDEVICEADDED_renamed_SDL_EVENT_GAMEPAD_ADDED
555#define SDL_CONTROLLERDEVICEREMAPPED SDL_CONTROLLERDEVICEREMAPPED_renamed_SDL_EVENT_GAMEPAD_REMAPPED
556#define SDL_CONTROLLERDEVICEREMOVED SDL_CONTROLLERDEVICEREMOVED_renamed_SDL_EVENT_GAMEPAD_REMOVED
557#define SDL_CONTROLLERSENSORUPDATE SDL_CONTROLLERSENSORUPDATE_renamed_SDL_EVENT_GAMEPAD_SENSOR_UPDATE
558#define SDL_CONTROLLERSTEAMHANDLEUPDATED SDL_CONTROLLERSTEAMHANDLEUPDATED_renamed_SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED
559#define SDL_CONTROLLERTOUCHPADDOWN SDL_CONTROLLERTOUCHPADDOWN_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN
560#define SDL_CONTROLLERTOUCHPADMOTION SDL_CONTROLLERTOUCHPADMOTION_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION
561#define SDL_CONTROLLERTOUCHPADUP SDL_CONTROLLERTOUCHPADUP_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_UP
562#define SDL_ControllerAxisEvent SDL_ControllerAxisEvent_renamed_SDL_GamepadAxisEvent
563#define SDL_ControllerButtonEvent SDL_ControllerButtonEvent_renamed_SDL_GamepadButtonEvent
564#define SDL_ControllerDeviceEvent SDL_ControllerDeviceEvent_renamed_SDL_GamepadDeviceEvent
565#define SDL_ControllerSensorEvent SDL_ControllerSensorEvent_renamed_SDL_GamepadSensorEvent
566#define SDL_ControllerTouchpadEvent SDL_ControllerTouchpadEvent_renamed_SDL_GamepadTouchpadEvent
567#define SDL_DISPLAYEVENT_CONNECTED SDL_DISPLAYEVENT_CONNECTED_renamed_SDL_EVENT_DISPLAY_ADDED
568#define SDL_DISPLAYEVENT_DISCONNECTED SDL_DISPLAYEVENT_DISCONNECTED_renamed_SDL_EVENT_DISPLAY_REMOVED
569#define SDL_DISPLAYEVENT_MOVED SDL_DISPLAYEVENT_MOVED_renamed_SDL_EVENT_DISPLAY_MOVED
570#define SDL_DISPLAYEVENT_ORIENTATION SDL_DISPLAYEVENT_ORIENTATION_renamed_SDL_EVENT_DISPLAY_ORIENTATION
571#define SDL_DROPBEGIN SDL_DROPBEGIN_renamed_SDL_EVENT_DROP_BEGIN
572#define SDL_DROPCOMPLETE SDL_DROPCOMPLETE_renamed_SDL_EVENT_DROP_COMPLETE
573#define SDL_DROPFILE SDL_DROPFILE_renamed_SDL_EVENT_DROP_FILE
574#define SDL_DROPTEXT SDL_DROPTEXT_renamed_SDL_EVENT_DROP_TEXT
575#define SDL_FINGERDOWN SDL_FINGERDOWN_renamed_SDL_EVENT_FINGER_DOWN
576#define SDL_FINGERMOTION SDL_FINGERMOTION_renamed_SDL_EVENT_FINGER_MOTION
577#define SDL_FINGERUP SDL_FINGERUP_renamed_SDL_EVENT_FINGER_UP
578#define SDL_FIRSTEVENT SDL_FIRSTEVENT_renamed_SDL_EVENT_FIRST
579#define SDL_JOYAXISMOTION SDL_JOYAXISMOTION_renamed_SDL_EVENT_JOYSTICK_AXIS_MOTION
580#define SDL_JOYBATTERYUPDATED SDL_JOYBATTERYUPDATED_renamed_SDL_EVENT_JOYSTICK_BATTERY_UPDATED
581#define SDL_JOYBUTTONDOWN SDL_JOYBUTTONDOWN_renamed_SDL_EVENT_JOYSTICK_BUTTON_DOWN
582#define SDL_JOYBUTTONUP SDL_JOYBUTTONUP_renamed_SDL_EVENT_JOYSTICK_BUTTON_UP
583#define SDL_JOYDEVICEADDED SDL_JOYDEVICEADDED_renamed_SDL_EVENT_JOYSTICK_ADDED
584#define SDL_JOYDEVICEREMOVED SDL_JOYDEVICEREMOVED_renamed_SDL_EVENT_JOYSTICK_REMOVED
585#define SDL_JOYHATMOTION SDL_JOYHATMOTION_renamed_SDL_EVENT_JOYSTICK_HAT_MOTION
586#define SDL_KEYDOWN SDL_KEYDOWN_renamed_SDL_EVENT_KEY_DOWN
587#define SDL_KEYMAPCHANGED SDL_KEYMAPCHANGED_renamed_SDL_EVENT_KEYMAP_CHANGED
588#define SDL_KEYUP SDL_KEYUP_renamed_SDL_EVENT_KEY_UP
589#define SDL_LASTEVENT SDL_LASTEVENT_renamed_SDL_EVENT_LAST
590#define SDL_LOCALECHANGED SDL_LOCALECHANGED_renamed_SDL_EVENT_LOCALE_CHANGED
591#define SDL_MOUSEBUTTONDOWN SDL_MOUSEBUTTONDOWN_renamed_SDL_EVENT_MOUSE_BUTTON_DOWN
592#define SDL_MOUSEBUTTONUP SDL_MOUSEBUTTONUP_renamed_SDL_EVENT_MOUSE_BUTTON_UP
593#define SDL_MOUSEMOTION SDL_MOUSEMOTION_renamed_SDL_EVENT_MOUSE_MOTION
594#define SDL_MOUSEWHEEL SDL_MOUSEWHEEL_renamed_SDL_EVENT_MOUSE_WHEEL
595#define SDL_POLLSENTINEL SDL_POLLSENTINEL_renamed_SDL_EVENT_POLL_SENTINEL
596#define SDL_QUIT SDL_QUIT_renamed_SDL_EVENT_QUIT
597#define SDL_RENDER_DEVICE_RESET SDL_RENDER_DEVICE_RESET_renamed_SDL_EVENT_RENDER_DEVICE_RESET
598#define SDL_RENDER_TARGETS_RESET SDL_RENDER_TARGETS_RESET_renamed_SDL_EVENT_RENDER_TARGETS_RESET
599#define SDL_SENSORUPDATE SDL_SENSORUPDATE_renamed_SDL_EVENT_SENSOR_UPDATE
600#define SDL_TEXTEDITING SDL_TEXTEDITING_renamed_SDL_EVENT_TEXT_EDITING
601#define SDL_TEXTEDITING_EXT SDL_TEXTEDITING_EXT_renamed_SDL_EVENT_TEXT_EDITING_EXT
602#define SDL_TEXTINPUT SDL_TEXTINPUT_renamed_SDL_EVENT_TEXT_INPUT
603#define SDL_USEREVENT SDL_USEREVENT_renamed_SDL_EVENT_USER
604#define SDL_WINDOWEVENT_CLOSE SDL_WINDOWEVENT_CLOSE_renamed_SDL_EVENT_WINDOW_CLOSE_REQUESTED
605#define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_WINDOWEVENT_DISPLAY_CHANGED_renamed_SDL_EVENT_WINDOW_DISPLAY_CHANGED
606#define SDL_WINDOWEVENT_ENTER SDL_WINDOWEVENT_ENTER_renamed_SDL_EVENT_WINDOW_MOUSE_ENTER
607#define SDL_WINDOWEVENT_EXPOSED SDL_WINDOWEVENT_EXPOSED_renamed_SDL_EVENT_WINDOW_EXPOSED
608#define SDL_WINDOWEVENT_FOCUS_GAINED SDL_WINDOWEVENT_FOCUS_GAINED_renamed_SDL_EVENT_WINDOW_FOCUS_GAINED
609#define SDL_WINDOWEVENT_FOCUS_LOST SDL_WINDOWEVENT_FOCUS_LOST_renamed_SDL_EVENT_WINDOW_FOCUS_LOST
610#define SDL_WINDOWEVENT_HIDDEN SDL_WINDOWEVENT_HIDDEN_renamed_SDL_EVENT_WINDOW_HIDDEN
611#define SDL_WINDOWEVENT_HIT_TEST SDL_WINDOWEVENT_HIT_TEST_renamed_SDL_EVENT_WINDOW_HIT_TEST
612#define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_WINDOWEVENT_ICCPROF_CHANGED_renamed_SDL_EVENT_WINDOW_ICCPROF_CHANGED
613#define SDL_WINDOWEVENT_LEAVE SDL_WINDOWEVENT_LEAVE_renamed_SDL_EVENT_WINDOW_MOUSE_LEAVE
614#define SDL_WINDOWEVENT_MAXIMIZED SDL_WINDOWEVENT_MAXIMIZED_renamed_SDL_EVENT_WINDOW_MAXIMIZED
615#define SDL_WINDOWEVENT_MINIMIZED SDL_WINDOWEVENT_MINIMIZED_renamed_SDL_EVENT_WINDOW_MINIMIZED
616#define SDL_WINDOWEVENT_MOVED SDL_WINDOWEVENT_MOVED_renamed_SDL_EVENT_WINDOW_MOVED
617#define SDL_WINDOWEVENT_RESIZED SDL_WINDOWEVENT_RESIZED_renamed_SDL_EVENT_WINDOW_RESIZED
618#define SDL_WINDOWEVENT_RESTORED SDL_WINDOWEVENT_RESTORED_renamed_SDL_EVENT_WINDOW_RESTORED
619#define SDL_WINDOWEVENT_SHOWN SDL_WINDOWEVENT_SHOWN_renamed_SDL_EVENT_WINDOW_SHOWN
620#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_WINDOWEVENT_SIZE_CHANGED_renamed_SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
621#define SDL_WINDOWEVENT_TAKE_FOCUS SDL_WINDOWEVENT_TAKE_FOCUS_renamed_SDL_EVENT_WINDOW_TAKE_FOCUS
622
623/* ##SDL_gamecontroller.h */
624#define SDL_CONTROLLER_AXIS_INVALID SDL_CONTROLLER_AXIS_INVALID_renamed_SDL_GAMEPAD_AXIS_INVALID
625#define SDL_CONTROLLER_AXIS_LEFTX SDL_CONTROLLER_AXIS_LEFTX_renamed_SDL_GAMEPAD_AXIS_LEFTX
626#define SDL_CONTROLLER_AXIS_LEFTY SDL_CONTROLLER_AXIS_LEFTY_renamed_SDL_GAMEPAD_AXIS_LEFTY
627#define SDL_CONTROLLER_AXIS_MAX SDL_CONTROLLER_AXIS_MAX_renamed_SDL_GAMEPAD_AXIS_MAX
628#define SDL_CONTROLLER_AXIS_RIGHTX SDL_CONTROLLER_AXIS_RIGHTX_renamed_SDL_GAMEPAD_AXIS_RIGHTX
629#define SDL_CONTROLLER_AXIS_RIGHTY SDL_CONTROLLER_AXIS_RIGHTY_renamed_SDL_GAMEPAD_AXIS_RIGHTY
630#define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_CONTROLLER_AXIS_TRIGGERLEFT_renamed_SDL_GAMEPAD_AXIS_LEFT_TRIGGER
631#define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_CONTROLLER_AXIS_TRIGGERRIGHT_renamed_SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
632#define SDL_CONTROLLER_BINDTYPE_AXIS SDL_CONTROLLER_BINDTYPE_AXIS_renamed_SDL_GAMEPAD_BINDTYPE_AXIS
633#define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_CONTROLLER_BINDTYPE_BUTTON_renamed_SDL_GAMEPAD_BINDTYPE_BUTTON
634#define SDL_CONTROLLER_BINDTYPE_HAT SDL_CONTROLLER_BINDTYPE_HAT_renamed_SDL_GAMEPAD_BINDTYPE_HAT
635#define SDL_CONTROLLER_BINDTYPE_NONE SDL_CONTROLLER_BINDTYPE_NONE_renamed_SDL_GAMEPAD_BINDTYPE_NONE
636#define SDL_CONTROLLER_BUTTON_A SDL_CONTROLLER_BUTTON_A_renamed_SDL_GAMEPAD_BUTTON_SOUTH
637#define SDL_CONTROLLER_BUTTON_B SDL_CONTROLLER_BUTTON_B_renamed_SDL_GAMEPAD_BUTTON_EAST
638#define SDL_CONTROLLER_BUTTON_BACK SDL_CONTROLLER_BUTTON_BACK_renamed_SDL_GAMEPAD_BUTTON_BACK
639#define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_CONTROLLER_BUTTON_DPAD_DOWN_renamed_SDL_GAMEPAD_BUTTON_DPAD_DOWN
640#define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_CONTROLLER_BUTTON_DPAD_LEFT_renamed_SDL_GAMEPAD_BUTTON_DPAD_LEFT
641#define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_CONTROLLER_BUTTON_DPAD_RIGHT_renamed_SDL_GAMEPAD_BUTTON_DPAD_RIGHT
642#define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_CONTROLLER_BUTTON_DPAD_UP_renamed_SDL_GAMEPAD_BUTTON_DPAD_UP
643#define SDL_CONTROLLER_BUTTON_GUIDE SDL_CONTROLLER_BUTTON_GUIDE_renamed_SDL_GAMEPAD_BUTTON_GUIDE
644#define SDL_CONTROLLER_BUTTON_INVALID SDL_CONTROLLER_BUTTON_INVALID_renamed_SDL_GAMEPAD_BUTTON_INVALID
645#define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_CONTROLLER_BUTTON_LEFTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
646#define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_CONTROLLER_BUTTON_LEFTSTICK_renamed_SDL_GAMEPAD_BUTTON_LEFT_STICK
647#define SDL_CONTROLLER_BUTTON_MAX SDL_CONTROLLER_BUTTON_MAX_renamed_SDL_GAMEPAD_BUTTON_MAX
648#define SDL_CONTROLLER_BUTTON_MISC1 SDL_CONTROLLER_BUTTON_MISC1_renamed_SDL_GAMEPAD_BUTTON_MISC1
649#define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_CONTROLLER_BUTTON_PADDLE1_renamed_SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1
650#define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_CONTROLLER_BUTTON_PADDLE2_renamed_SDL_GAMEPAD_BUTTON_LEFT_PADDLE1
651#define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_CONTROLLER_BUTTON_PADDLE3_renamed_SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2
652#define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_CONTROLLER_BUTTON_PADDLE4_renamed_SDL_GAMEPAD_BUTTON_LEFT_PADDLE2
653#define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_CONTROLLER_BUTTON_RIGHTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
654#define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_CONTROLLER_BUTTON_RIGHTSTICK_renamed_SDL_GAMEPAD_BUTTON_RIGHT_STICK
655#define SDL_CONTROLLER_BUTTON_START SDL_CONTROLLER_BUTTON_START_renamed_SDL_GAMEPAD_BUTTON_START
656#define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_CONTROLLER_BUTTON_TOUCHPAD_renamed_SDL_GAMEPAD_BUTTON_TOUCHPAD
657#define SDL_CONTROLLER_BUTTON_X SDL_CONTROLLER_BUTTON_X_renamed_SDL_GAMEPAD_BUTTON_WEST
658#define SDL_CONTROLLER_BUTTON_Y SDL_CONTROLLER_BUTTON_Y_renamed_SDL_GAMEPAD_BUTTON_NORTH
659#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
660#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
661#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
662#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
663#define SDL_CONTROLLER_TYPE_PS3 SDL_CONTROLLER_TYPE_PS3_renamed_SDL_GAMEPAD_TYPE_PS3
664#define SDL_CONTROLLER_TYPE_PS4 SDL_CONTROLLER_TYPE_PS4_renamed_SDL_GAMEPAD_TYPE_PS4
665#define SDL_CONTROLLER_TYPE_PS5 SDL_CONTROLLER_TYPE_PS5_renamed_SDL_GAMEPAD_TYPE_PS5
666#define SDL_CONTROLLER_TYPE_UNKNOWN SDL_CONTROLLER_TYPE_UNKNOWN_renamed_SDL_GAMEPAD_TYPE_STANDARD
667#define SDL_CONTROLLER_TYPE_VIRTUAL SDL_CONTROLLER_TYPE_VIRTUAL_renamed_SDL_GAMEPAD_TYPE_VIRTUAL
668#define SDL_CONTROLLER_TYPE_XBOX360 SDL_CONTROLLER_TYPE_XBOX360_renamed_SDL_GAMEPAD_TYPE_XBOX360
669#define SDL_CONTROLLER_TYPE_XBOXONE SDL_CONTROLLER_TYPE_XBOXONE_renamed_SDL_GAMEPAD_TYPE_XBOXONE
670#define SDL_GameController SDL_GameController_renamed_SDL_Gamepad
671#define SDL_GameControllerAddMapping SDL_GameControllerAddMapping_renamed_SDL_AddGamepadMapping
672#define SDL_GameControllerAddMappingsFromFile SDL_GameControllerAddMappingsFromFile_renamed_SDL_AddGamepadMappingsFromFile
673#define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_renamed_SDL_AddGamepadMappingsFromRW
674#define SDL_GameControllerAxis SDL_GameControllerAxis_renamed_SDL_GamepadAxis
675#define SDL_GameControllerBindType SDL_GameControllerBindType_renamed_SDL_GamepadBindingType
676#define SDL_GameControllerButton SDL_GameControllerButton_renamed_SDL_GamepadButton
677#define SDL_GameControllerClose SDL_GameControllerClose_renamed_SDL_CloseGamepad
678#define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_renamed_SDL_GetGamepadFromInstanceID
679#define SDL_GameControllerFromPlayerIndex SDL_GameControllerFromPlayerIndex_renamed_SDL_GetGamepadFromPlayerIndex
680#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GameControllerGetAppleSFSymbolsNameForAxis_renamed_SDL_GetGamepadAppleSFSymbolsNameForAxis
681#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GameControllerGetAppleSFSymbolsNameForButton_renamed_SDL_GetGamepadAppleSFSymbolsNameForButton
682#define SDL_GameControllerGetAttached SDL_GameControllerGetAttached_renamed_SDL_GamepadConnected
683#define SDL_GameControllerGetAxis SDL_GameControllerGetAxis_renamed_SDL_GetGamepadAxis
684#define SDL_GameControllerGetAxisFromString SDL_GameControllerGetAxisFromString_renamed_SDL_GetGamepadAxisFromString
685#define SDL_GameControllerGetButton SDL_GameControllerGetButton_renamed_SDL_GetGamepadButton
686#define SDL_GameControllerGetButtonFromString SDL_GameControllerGetButtonFromString_renamed_SDL_GetGamepadButtonFromString
687#define SDL_GameControllerGetFirmwareVersion SDL_GameControllerGetFirmwareVersion_renamed_SDL_GetGamepadFirmwareVersion
688#define SDL_GameControllerGetJoystick SDL_GameControllerGetJoystick_renamed_SDL_GetGamepadJoystick
689#define SDL_GameControllerGetNumTouchpadFingers SDL_GameControllerGetNumTouchpadFingers_renamed_SDL_GetNumGamepadTouchpadFingers
690#define SDL_GameControllerGetNumTouchpads SDL_GameControllerGetNumTouchpads_renamed_SDL_GetNumGamepadTouchpads
691#define SDL_GameControllerGetPlayerIndex SDL_GameControllerGetPlayerIndex_renamed_SDL_GetGamepadPlayerIndex
692#define SDL_GameControllerGetProduct SDL_GameControllerGetProduct_renamed_SDL_GetGamepadProduct
693#define SDL_GameControllerGetProductVersion SDL_GameControllerGetProductVersion_renamed_SDL_GetGamepadProductVersion
694#define SDL_GameControllerGetSensorData SDL_GameControllerGetSensorData_renamed_SDL_GetGamepadSensorData
695#define SDL_GameControllerGetSensorDataRate SDL_GameControllerGetSensorDataRate_renamed_SDL_GetGamepadSensorDataRate
696#define SDL_GameControllerGetSerial SDL_GameControllerGetSerial_renamed_SDL_GetGamepadSerial
697#define SDL_GameControllerGetSteamHandle SDL_GameControllerGetSteamHandle_renamed_SDL_GetGamepadSteamHandle
698#define SDL_GameControllerGetStringForAxis SDL_GameControllerGetStringForAxis_renamed_SDL_GetGamepadStringForAxis
699#define SDL_GameControllerGetStringForButton SDL_GameControllerGetStringForButton_renamed_SDL_GetGamepadStringForButton
700#define SDL_GameControllerGetTouchpadFinger SDL_GameControllerGetTouchpadFinger_renamed_SDL_GetGamepadTouchpadFinger
701#define SDL_GameControllerGetType SDL_GameControllerGetType_renamed_SDL_GetGamepadType
702#define SDL_GameControllerGetVendor SDL_GameControllerGetVendor_renamed_SDL_GetGamepadVendor
703#define SDL_GameControllerHasAxis SDL_GameControllerHasAxis_renamed_SDL_GamepadHasAxis
704#define SDL_GameControllerHasButton SDL_GameControllerHasButton_renamed_SDL_GamepadHasButton
705#define SDL_GameControllerHasSensor SDL_GameControllerHasSensor_renamed_SDL_GamepadHasSensor
706#define SDL_GameControllerIsSensorEnabled SDL_GameControllerIsSensorEnabled_renamed_SDL_GamepadSensorEnabled
707#define SDL_GameControllerMapping SDL_GameControllerMapping_renamed_SDL_GetGamepadMapping
708#define SDL_GameControllerMappingForDeviceIndex SDL_GameControllerMappingForDeviceIndex_renamed_SDL_GetGamepadMappingForDeviceIndex
709#define SDL_GameControllerMappingForGUID SDL_GameControllerMappingForGUID_renamed_SDL_GetGamepadMappingForGUID
710#define SDL_GameControllerName SDL_GameControllerName_renamed_SDL_GetGamepadName
711#define SDL_GameControllerOpen SDL_GameControllerOpen_renamed_SDL_OpenGamepad
712#define SDL_GameControllerPath SDL_GameControllerPath_renamed_SDL_GetGamepadPath
713#define SDL_GameControllerRumble SDL_GameControllerRumble_renamed_SDL_RumbleGamepad
714#define SDL_GameControllerRumbleTriggers SDL_GameControllerRumbleTriggers_renamed_SDL_RumbleGamepadTriggers
715#define SDL_GameControllerSendEffect SDL_GameControllerSendEffect_renamed_SDL_SendGamepadEffect
716#define SDL_GameControllerSetLED SDL_GameControllerSetLED_renamed_SDL_SetGamepadLED
717#define SDL_GameControllerSetPlayerIndex SDL_GameControllerSetPlayerIndex_renamed_SDL_SetGamepadPlayerIndex
718#define SDL_GameControllerSetSensorEnabled SDL_GameControllerSetSensorEnabled_renamed_SDL_SetGamepadSensorEnabled
719#define SDL_GameControllerType SDL_GameControllerType_renamed_SDL_GamepadType
720#define SDL_GameControllerUpdate SDL_GameControllerUpdate_renamed_SDL_UpdateGamepads
721#define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMECONTROLLER_renamed_SDL_INIT_GAMEPAD
722#define SDL_IsGameController SDL_IsGameController_renamed_SDL_IsGamepad
723
724/* ##SDL_haptic.h */
725#define SDL_HapticClose SDL_HapticClose_renamed_SDL_CloseHaptic
726#define SDL_HapticDestroyEffect SDL_HapticDestroyEffect_renamed_SDL_DestroyHapticEffect
727#define SDL_HapticGetEffectStatus SDL_HapticGetEffectStatus_renamed_SDL_GetHapticEffectStatus
728#define SDL_HapticNewEffect SDL_HapticNewEffect_renamed_SDL_CreateHapticEffect
729#define SDL_HapticNumAxes SDL_HapticNumAxes_renamed_SDL_GetNumHapticAxes
730#define SDL_HapticNumEffects SDL_HapticNumEffects_renamed_SDL_GetMaxHapticEffects
731#define SDL_HapticNumEffectsPlaying SDL_HapticNumEffectsPlaying_renamed_SDL_GetMaxHapticEffectsPlaying
732#define SDL_HapticOpen SDL_HapticOpen_renamed_SDL_OpenHaptic
733#define SDL_HapticOpenFromJoystick SDL_HapticOpenFromJoystick_renamed_SDL_OpenHapticFromJoystick
734#define SDL_HapticOpenFromMouse SDL_HapticOpenFromMouse_renamed_SDL_OpenHapticFromMouse
735#define SDL_HapticPause SDL_HapticPause_renamed_SDL_PauseHaptic
736#define SDL_HapticQuery SDL_HapticQuery_renamed_SDL_GetHapticFeatures
737#define SDL_HapticRumbleInit SDL_HapticRumbleInit_renamed_SDL_InitHapticRumble
738#define SDL_HapticRumblePlay SDL_HapticRumblePlay_renamed_SDL_PlayHapticRumble
739#define SDL_HapticRumbleStop SDL_HapticRumbleStop_renamed_SDL_StopHapticRumble
740#define SDL_HapticRunEffect SDL_HapticRunEffect_renamed_SDL_RunHapticEffect
741#define SDL_HapticSetAutocenter SDL_HapticSetAutocenter_renamed_SDL_SetHapticAutocenter
742#define SDL_HapticSetGain SDL_HapticSetGain_renamed_SDL_SetHapticGain
743#define SDL_HapticStopAll SDL_HapticStopAll_renamed_SDL_StopHapticEffects
744#define SDL_HapticStopEffect SDL_HapticStopEffect_renamed_SDL_StopHapticEffect
745#define SDL_HapticUnpause SDL_HapticUnpause_renamed_SDL_ResumeHaptic
746#define SDL_HapticUpdateEffect SDL_HapticUpdateEffect_renamed_SDL_UpdateHapticEffect
747#define SDL_JoystickIsHaptic SDL_JoystickIsHaptic_renamed_SDL_IsJoystickHaptic
748#define SDL_MouseIsHaptic SDL_MouseIsHaptic_renamed_SDL_IsMouseHaptic
749
750/* ##SDL_joystick.h */
751#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMECONTROLLER_renamed_SDL_JOYSTICK_TYPE_GAMEPAD
752#define SDL_JoystickAttachVirtual SDL_JoystickAttachVirtual_renamed_SDL_AttachVirtualJoystick
753#define SDL_JoystickAttachVirtualEx SDL_JoystickAttachVirtualEx_renamed_SDL_AttachVirtualJoystickEx
754#define SDL_JoystickClose SDL_JoystickClose_renamed_SDL_CloseJoystick
755#define SDL_JoystickCurrentPowerLevel SDL_JoystickCurrentPowerLevel_renamed_SDL_GetJoystickPowerLevel
756#define SDL_JoystickDetachVirtual SDL_JoystickDetachVirtual_renamed_SDL_DetachVirtualJoystick
757#define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_renamed_SDL_GetJoystickFromInstanceID
758#define SDL_JoystickFromPlayerIndex SDL_JoystickFromPlayerIndex_renamed_SDL_GetJoystickFromPlayerIndex
759#define SDL_JoystickGetAttached SDL_JoystickGetAttached_renamed_SDL_JoystickConnected
760#define SDL_JoystickGetAxis SDL_JoystickGetAxis_renamed_SDL_GetJoystickAxis
761#define SDL_JoystickGetAxisInitialState SDL_JoystickGetAxisInitialState_renamed_SDL_GetJoystickAxisInitialState
762#define SDL_JoystickGetButton SDL_JoystickGetButton_renamed_SDL_GetJoystickButton
763#define SDL_JoystickGetFirmwareVersion SDL_JoystickGetFirmwareVersion_renamed_SDL_GetJoystickFirmwareVersion
764#define SDL_JoystickGetGUID SDL_JoystickGetGUID_renamed_SDL_GetJoystickGUID
765#define SDL_JoystickGetGUIDFromString SDL_JoystickGetGUIDFromString_renamed_SDL_GetJoystickGUIDFromString
766#define SDL_JoystickGetGUIDString SDL_JoystickGetGUIDString_renamed_SDL_GetJoystickGUIDString
767#define SDL_JoystickGetHat SDL_JoystickGetHat_renamed_SDL_GetJoystickHat
768#define SDL_JoystickGetPlayerIndex SDL_JoystickGetPlayerIndex_renamed_SDL_GetJoystickPlayerIndex
769#define SDL_JoystickGetProduct SDL_JoystickGetProduct_renamed_SDL_GetJoystickProduct
770#define SDL_JoystickGetProductVersion SDL_JoystickGetProductVersion_renamed_SDL_GetJoystickProductVersion
771#define SDL_JoystickGetSerial SDL_JoystickGetSerial_renamed_SDL_GetJoystickSerial
772#define SDL_JoystickGetType SDL_JoystickGetType_renamed_SDL_GetJoystickType
773#define SDL_JoystickGetVendor SDL_JoystickGetVendor_renamed_SDL_GetJoystickVendor
774#define SDL_JoystickInstanceID SDL_JoystickInstanceID_renamed_SDL_GetJoystickInstanceID
775#define SDL_JoystickIsVirtual SDL_JoystickIsVirtual_renamed_SDL_IsJoystickVirtual
776#define SDL_JoystickName SDL_JoystickName_renamed_SDL_GetJoystickName
777#define SDL_JoystickNumAxes SDL_JoystickNumAxes_renamed_SDL_GetNumJoystickAxes
778#define SDL_JoystickNumButtons SDL_JoystickNumButtons_renamed_SDL_GetNumJoystickButtons
779#define SDL_JoystickNumHats SDL_JoystickNumHats_renamed_SDL_GetNumJoystickHats
780#define SDL_JoystickOpen SDL_JoystickOpen_renamed_SDL_OpenJoystick
781#define SDL_JoystickPath SDL_JoystickPath_renamed_SDL_GetJoystickPath
782#define SDL_JoystickRumble SDL_JoystickRumble_renamed_SDL_RumbleJoystick
783#define SDL_JoystickRumbleTriggers SDL_JoystickRumbleTriggers_renamed_SDL_RumbleJoystickTriggers
784#define SDL_JoystickSendEffect SDL_JoystickSendEffect_renamed_SDL_SendJoystickEffect
785#define SDL_JoystickSetLED SDL_JoystickSetLED_renamed_SDL_SetJoystickLED
786#define SDL_JoystickSetPlayerIndex SDL_JoystickSetPlayerIndex_renamed_SDL_SetJoystickPlayerIndex
787#define SDL_JoystickSetVirtualAxis SDL_JoystickSetVirtualAxis_renamed_SDL_SetJoystickVirtualAxis
788#define SDL_JoystickSetVirtualButton SDL_JoystickSetVirtualButton_renamed_SDL_SetJoystickVirtualButton
789#define SDL_JoystickSetVirtualHat SDL_JoystickSetVirtualHat_renamed_SDL_SetJoystickVirtualHat
790#define SDL_JoystickUpdate SDL_JoystickUpdate_renamed_SDL_UpdateJoysticks
791
792/* ##SDL_keyboard.h */
793#define SDL_IsScreenKeyboardShown SDL_IsScreenKeyboardShown_renamed_SDL_ScreenKeyboardShown
794#define SDL_IsTextInputActive SDL_IsTextInputActive_renamed_SDL_TextInputActive
795#define SDL_IsTextInputShown SDL_IsTextInputShown_renamed_SDL_TextInputShown
796
797/* ##SDL_keycode.h */
798#define KMOD_ALT KMOD_ALT_renamed_SDL_KMOD_ALT
799#define KMOD_CAPS KMOD_CAPS_renamed_SDL_KMOD_CAPS
800#define KMOD_CTRL KMOD_CTRL_renamed_SDL_KMOD_CTRL
801#define KMOD_GUI KMOD_GUI_renamed_SDL_KMOD_GUI
802#define KMOD_LALT KMOD_LALT_renamed_SDL_KMOD_LALT
803#define KMOD_LCTRL KMOD_LCTRL_renamed_SDL_KMOD_LCTRL
804#define KMOD_LGUI KMOD_LGUI_renamed_SDL_KMOD_LGUI
805#define KMOD_LSHIFT KMOD_LSHIFT_renamed_SDL_KMOD_LSHIFT
806#define KMOD_MODE KMOD_MODE_renamed_SDL_KMOD_MODE
807#define KMOD_NONE KMOD_NONE_renamed_SDL_KMOD_NONE
808#define KMOD_NUM KMOD_NUM_renamed_SDL_KMOD_NUM
809#define KMOD_RALT KMOD_RALT_renamed_SDL_KMOD_RALT
810#define KMOD_RCTRL KMOD_RCTRL_renamed_SDL_KMOD_RCTRL
811#define KMOD_RESERVED KMOD_RESERVED_renamed_SDL_KMOD_RESERVED
812#define KMOD_RGUI KMOD_RGUI_renamed_SDL_KMOD_RGUI
813#define KMOD_RSHIFT KMOD_RSHIFT_renamed_SDL_KMOD_RSHIFT
814#define KMOD_SCROLL KMOD_SCROLL_renamed_SDL_KMOD_SCROLL
815#define KMOD_SHIFT KMOD_SHIFT_renamed_SDL_KMOD_SHIFT
816
817/* ##SDL_mouse.h */
818#define SDL_FreeCursor SDL_FreeCursor_renamed_SDL_DestroyCursor
819
820/* ##SDL_mutex.h */
821#define SDL_CondBroadcast SDL_CondBroadcast_renamed_SDL_BroadcastCondition
822#define SDL_CondSignal SDL_CondSignal_renamed_SDL_SignalCondition
823#define SDL_CondWait SDL_CondWait_renamed_SDL_WaitCondition
824#define SDL_CondWaitTimeout SDL_CondWaitTimeout_renamed_SDL_WaitConditionTimeout
825#define SDL_CreateCond SDL_CreateCond_renamed_SDL_CreateCondition
826#define SDL_DestroyCond SDL_DestroyCond_renamed_SDL_DestroyCondition
827#define SDL_SemPost SDL_SemPost_renamed_SDL_PostSemaphore
828#define SDL_SemTryWait SDL_SemTryWait_renamed_SDL_TryWaitSemaphore
829#define SDL_SemValue SDL_SemValue_renamed_SDL_GetSemaphoreValue
830#define SDL_SemWait SDL_SemWait_renamed_SDL_WaitSemaphore
831#define SDL_SemWaitTimeout SDL_SemWaitTimeout_renamed_SDL_WaitSemaphoreTimeout
832
833/* ##SDL_mutex.h */
834#define SDL_cond SDL_cond_renamed_SDL_Condition
835#define SDL_mutex SDL_mutex_renamed_SDL_Mutex
836#define SDL_sem SDL_sem_renamed_SDL_Semaphore
837
838/* ##SDL_pixels.h */
839#define SDL_AllocFormat SDL_AllocFormat_renamed_SDL_CreatePixelFormat
840#define SDL_AllocPalette SDL_AllocPalette_renamed_SDL_CreatePalette
841#define SDL_FreeFormat SDL_FreeFormat_renamed_SDL_DestroyPixelFormat
842#define SDL_FreePalette SDL_FreePalette_renamed_SDL_DestroyPalette
843#define SDL_MasksToPixelFormatEnum SDL_MasksToPixelFormatEnum_renamed_SDL_GetPixelFormatEnumForMasks
844#define SDL_PIXELFORMAT_BGR888 SDL_PIXELFORMAT_BGR888_renamed_SDL_PIXELFORMAT_XBGR8888
845#define SDL_PIXELFORMAT_RGB888 SDL_PIXELFORMAT_RGB888_renamed_SDL_PIXELFORMAT_XRGB8888
846#define SDL_PixelFormatEnumToMasks SDL_PixelFormatEnumToMasks_renamed_SDL_GetMasksForPixelFormatEnum
847
848/* ##SDL_rect.h */
849#define SDL_EncloseFPoints SDL_EncloseFPoints_renamed_SDL_GetRectEnclosingPointsFloat
850#define SDL_EnclosePoints SDL_EnclosePoints_renamed_SDL_GetRectEnclosingPoints
851#define SDL_FRectEmpty SDL_FRectEmpty_renamed_SDL_RectEmptyFloat
852#define SDL_FRectEquals SDL_FRectEquals_renamed_SDL_RectsEqualFloat
853#define SDL_FRectEqualsEpsilon SDL_FRectEqualsEpsilon_renamed_SDL_RectsEqualEpsilon
854#define SDL_HasIntersection SDL_HasIntersection_renamed_SDL_HasRectIntersection
855#define SDL_HasIntersectionF SDL_HasIntersectionF_renamed_SDL_HasRectIntersectionFloat
856#define SDL_IntersectFRect SDL_IntersectFRect_renamed_SDL_GetRectIntersectionFloat
857#define SDL_IntersectFRectAndLine SDL_IntersectFRectAndLine_renamed_SDL_GetRectAndLineIntersectionFloat
858#define SDL_IntersectRect SDL_IntersectRect_renamed_SDL_GetRectIntersection
859#define SDL_IntersectRectAndLine SDL_IntersectRectAndLine_renamed_SDL_GetRectAndLineIntersection
860#define SDL_PointInFRect SDL_PointInFRect_renamed_SDL_PointInRectFloat
861#define SDL_RectEquals SDL_RectEquals_renamed_SDL_RectsEqual
862#define SDL_UnionFRect SDL_UnionFRect_renamed_SDL_GetRectUnionFloat
863#define SDL_UnionRect SDL_UnionRect_renamed_SDL_GetRectUnion
864
865/* ##SDL_render.h */
866#define SDL_GetRendererOutputSize SDL_GetRendererOutputSize_renamed_SDL_GetCurrentRenderOutputSize
867#define SDL_RenderCopy SDL_RenderCopy_renamed_SDL_RenderTexture
868#define SDL_RenderCopyEx SDL_RenderCopyEx_renamed_SDL_RenderTextureRotated
869#define SDL_RenderCopyExF SDL_RenderCopyExF_renamed_SDL_RenderTextureRotated
870#define SDL_RenderCopyF SDL_RenderCopyF_renamed_SDL_RenderTexture
871#define SDL_RenderDrawLine SDL_RenderDrawLine_renamed_SDL_RenderLine
872#define SDL_RenderDrawLineF SDL_RenderDrawLineF_renamed_SDL_RenderLine
873#define SDL_RenderDrawLines SDL_RenderDrawLines_renamed_SDL_RenderLines
874#define SDL_RenderDrawLinesF SDL_RenderDrawLinesF_renamed_SDL_RenderLines
875#define SDL_RenderDrawPoint SDL_RenderDrawPoint_renamed_SDL_RenderPoint
876#define SDL_RenderDrawPointF SDL_RenderDrawPointF_renamed_SDL_RenderPoint
877#define SDL_RenderDrawPoints SDL_RenderDrawPoints_renamed_SDL_RenderPoints
878#define SDL_RenderDrawPointsF SDL_RenderDrawPointsF_renamed_SDL_RenderPoints
879#define SDL_RenderDrawRect SDL_RenderDrawRect_renamed_SDL_RenderRect
880#define SDL_RenderDrawRectF SDL_RenderDrawRectF_renamed_SDL_RenderRect
881#define SDL_RenderDrawRects SDL_RenderDrawRects_renamed_SDL_RenderRects
882#define SDL_RenderDrawRectsF SDL_RenderDrawRectsF_renamed_SDL_RenderRects
883#define SDL_RenderFillRectF SDL_RenderFillRectF_renamed_SDL_RenderFillRect
884#define SDL_RenderFillRectsF SDL_RenderFillRectsF_renamed_SDL_RenderFillRects
885#define SDL_RenderFlush SDL_RenderFlush_renamed_SDL_FlushRenderer
886#define SDL_RenderGetClipRect SDL_RenderGetClipRect_renamed_SDL_GetRenderClipRect
887#define SDL_RenderGetLogicalSize SDL_RenderGetLogicalSize_renamed_SDL_GetRenderLogicalPresentation
888#define SDL_RenderGetMetalCommandEncoder SDL_RenderGetMetalCommandEncoder_renamed_SDL_GetRenderMetalCommandEncoder
889#define SDL_RenderGetMetalLayer SDL_RenderGetMetalLayer_renamed_SDL_GetRenderMetalLayer
890#define SDL_RenderGetScale SDL_RenderGetScale_renamed_SDL_GetRenderScale
891#define SDL_RenderGetViewport SDL_RenderGetViewport_renamed_SDL_GetRenderViewport
892#define SDL_RenderGetWindow SDL_RenderGetWindow_renamed_SDL_GetRenderWindow
893#define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_renamed_SDL_RenderClipEnabled
894#define SDL_RenderLogicalToWindow SDL_RenderLogicalToWindow_renamed_SDL_RenderCoordinatesToWindow
895#define SDL_RenderSetClipRect SDL_RenderSetClipRect_renamed_SDL_SetRenderClipRect
896#define SDL_RenderSetLogicalSize SDL_RenderSetLogicalSize_renamed_SDL_SetRenderLogicalPresentation
897#define SDL_RenderSetScale SDL_RenderSetScale_renamed_SDL_SetRenderScale
898#define SDL_RenderSetVSync SDL_RenderSetVSync_renamed_SDL_SetRenderVSync
899#define SDL_RenderSetViewport SDL_RenderSetViewport_renamed_SDL_SetRenderViewport
900#define SDL_RenderWindowToLogical SDL_RenderWindowToLogical_renamed_SDL_RenderCoordinatesFromWindow
901#define SDL_ScaleModeBest SDL_ScaleModeBest_renamed_SDL_SCALEMODE_BEST
902#define SDL_ScaleModeLinear SDL_ScaleModeLinear_renamed_SDL_SCALEMODE_LINEAR
903#define SDL_ScaleModeNearest SDL_ScaleModeNearest_renamed_SDL_SCALEMODE_NEAREST
904
905/* ##SDL_rwops.h */
906#define RW_SEEK_CUR RW_SEEK_CUR_renamed_SDL_RW_SEEK_CUR
907#define RW_SEEK_END RW_SEEK_END_renamed_SDL_RW_SEEK_END
908#define RW_SEEK_SET RW_SEEK_SET_renamed_SDL_RW_SEEK_SET
909#define SDL_AllocRW SDL_AllocRW_renamed_SDL_CreateRW
910#define SDL_FreeRW SDL_FreeRW_renamed_SDL_DestroyRW
911#define SDL_ReadBE16 SDL_ReadBE16_renamed_SDL_ReadU16BE
912#define SDL_ReadBE32 SDL_ReadBE32_renamed_SDL_ReadU32BE
913#define SDL_ReadBE64 SDL_ReadBE64_renamed_SDL_ReadU64BE
914#define SDL_ReadLE16 SDL_ReadLE16_renamed_SDL_ReadU16LE
915#define SDL_ReadLE32 SDL_ReadLE32_renamed_SDL_ReadU32LE
916#define SDL_ReadLE64 SDL_ReadLE64_renamed_SDL_ReadU64LE
917#define SDL_WriteBE16 SDL_WriteBE16_renamed_SDL_WriteU16BE
918#define SDL_WriteBE32 SDL_WriteBE32_renamed_SDL_WriteU32BE
919#define SDL_WriteBE64 SDL_WriteBE64_renamed_SDL_WriteU64BE
920#define SDL_WriteLE16 SDL_WriteLE16_renamed_SDL_WriteU16LE
921#define SDL_WriteLE32 SDL_WriteLE32_renamed_SDL_WriteU32LE
922#define SDL_WriteLE64 SDL_WriteLE64_renamed_SDL_WriteU64LE
923
924/* ##SDL_sensor.h */
925#define SDL_SensorClose SDL_SensorClose_renamed_SDL_CloseSensor
926#define SDL_SensorFromInstanceID SDL_SensorFromInstanceID_renamed_SDL_GetSensorFromInstanceID
927#define SDL_SensorGetData SDL_SensorGetData_renamed_SDL_GetSensorData
928#define SDL_SensorGetInstanceID SDL_SensorGetInstanceID_renamed_SDL_GetSensorInstanceID
929#define SDL_SensorGetName SDL_SensorGetName_renamed_SDL_GetSensorName
930#define SDL_SensorGetNonPortableType SDL_SensorGetNonPortableType_renamed_SDL_GetSensorNonPortableType
931#define SDL_SensorGetType SDL_SensorGetType_renamed_SDL_GetSensorType
932#define SDL_SensorOpen SDL_SensorOpen_renamed_SDL_OpenSensor
933#define SDL_SensorUpdate SDL_SensorUpdate_renamed_SDL_UpdateSensors
934
935/* ##SDL_stdinc.h */
936#define SDL_strtokr SDL_strtokr_renamed_SDL_strtok_r
937
938/* ##SDL_surface.h */
939#define SDL_FillRect SDL_FillRect_renamed_SDL_FillSurfaceRect
940#define SDL_FillRects SDL_FillRects_renamed_SDL_FillSurfaceRects
941#define SDL_FreeSurface SDL_FreeSurface_renamed_SDL_DestroySurface
942#define SDL_GetClipRect SDL_GetClipRect_renamed_SDL_GetSurfaceClipRect
943#define SDL_GetColorKey SDL_GetColorKey_renamed_SDL_GetSurfaceColorKey
944#define SDL_HasColorKey SDL_HasColorKey_renamed_SDL_SurfaceHasColorKey
945#define SDL_HasSurfaceRLE SDL_HasSurfaceRLE_renamed_SDL_SurfaceHasRLE
946#define SDL_LowerBlit SDL_LowerBlit_renamed_SDL_BlitSurfaceUnchecked
947#define SDL_LowerBlitScaled SDL_LowerBlitScaled_renamed_SDL_BlitSurfaceUncheckedScaled
948#define SDL_SetClipRect SDL_SetClipRect_renamed_SDL_SetSurfaceClipRect
949#define SDL_SetColorKey SDL_SetColorKey_renamed_SDL_SetSurfaceColorKey
950#define SDL_UpperBlit SDL_UpperBlit_renamed_SDL_BlitSurface
951#define SDL_UpperBlitScaled SDL_UpperBlitScaled_renamed_SDL_BlitSurfaceScaled
952
953/* ##SDL_thread.h */
954#define SDL_TLSCleanup SDL_TLSCleanup_renamed_SDL_CleanupTLS
955#define SDL_TLSCreate SDL_TLSCreate_renamed_SDL_CreateTLS
956#define SDL_TLSGet SDL_TLSGet_renamed_SDL_GetTLS
957#define SDL_TLSSet SDL_TLSSet_renamed_SDL_SetTLS
958#define SDL_threadID SDL_threadID_renamed_SDL_ThreadID
959
960/* ##SDL_timer.h */
961#define SDL_GetTicks64 SDL_GetTicks64_renamed_SDL_GetTicks
962
963/* ##SDL_video.h */
964#define SDL_GetClosestDisplayMode SDL_GetClosestDisplayMode_renamed_SDL_GetClosestFullscreenDisplayMode
965#define SDL_GetDisplayOrientation SDL_GetDisplayOrientation_renamed_SDL_GetCurrentDisplayOrientation
966#define SDL_GetPointDisplayIndex SDL_GetPointDisplayIndex_renamed_SDL_GetDisplayForPoint
967#define SDL_GetRectDisplayIndex SDL_GetRectDisplayIndex_renamed_SDL_GetDisplayForRect
968#define SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_renamed_SDL_GetDisplayForWindow
969#define SDL_GetWindowDisplayMode SDL_GetWindowDisplayMode_renamed_SDL_GetWindowFullscreenMode
970#define SDL_IsScreenSaverEnabled SDL_IsScreenSaverEnabled_renamed_SDL_ScreenSaverEnabled
971#define SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode_renamed_SDL_SetWindowFullscreenMode
972#define SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_ALLOW_HIGHDPI_renamed_SDL_WINDOW_HIGH_PIXEL_DENSITY
973#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_INPUT_GRABBED_renamed_SDL_WINDOW_MOUSE_GRABBED
974#define SDL_WINDOW_SKIP_TASKBAR SDL_WINDOW_SKIP_TASKBAR_renamed_SDL_WINDOW_UTILITY
975
976#endif /* SDL_ENABLE_OLD_NAMES */
977
978#endif /* SDL_oldnames_h_ */