272#define SDL_TEXTEDITINGEVENT_TEXT_SIZE 64
289#define SDL_TEXTINPUTEVENT_TEXT_SIZE 64
527#define SDL_DROPEVENT_DATA_SIZE 64
int SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action, Uint32 minType, Uint32 maxType)
void SDL_DelEventWatch(SDL_EventFilter filter, void *userdata)
void SDL_FilterEvents(SDL_EventFilter filter, void *userdata)
SDL_bool SDL_HasEvent(Uint32 type)
SDL_bool SDL_WaitEvent(SDL_Event *event)
SDL_bool SDL_WaitEventTimeout(SDL_Event *event, Sint32 timeoutMS)
Uint32 SDL_RegisterEvents(int numevents)
@ SDL_EVENT_KEYMAP_CHANGED
@ SDL_EVENT_DISPLAY_CONTENT_SCALE_CHANGED
@ SDL_EVENT_WINDOW_HIT_TEST
@ SDL_EVENT_GAMEPAD_ADDED
@ SDL_EVENT_GAMEPAD_TOUCHPAD_UP
@ SDL_EVENT_WINDOW_RESTORED
@ SDL_EVENT_GAMEPAD_AXIS_MOTION
@ SDL_EVENT_WINDOW_FOCUS_GAINED
@ SDL_EVENT_JOYSTICK_REMOVED
@ SDL_EVENT_WINDOW_ENTER_FULLSCREEN
@ SDL_EVENT_CLIPBOARD_UPDATE
@ SDL_EVENT_DID_ENTER_FOREGROUND
@ SDL_EVENT_JOYSTICK_BUTTON_UP
@ SDL_EVENT_JOYSTICK_BATTERY_UPDATED
@ SDL_EVENT_WILL_ENTER_FOREGROUND
@ SDL_EVENT_POLL_SENTINEL
@ SDL_EVENT_JOYSTICK_UPDATE_COMPLETE
@ SDL_EVENT_DISPLAY_REMOVED
@ SDL_EVENT_JOYSTICK_ADDED
@ SDL_EVENT_DROP_POSITION
@ SDL_EVENT_WINDOW_EXPOSED
@ SDL_EVENT_WINDOW_DISPLAY_CHANGED
@ SDL_EVENT_WINDOW_RESIZED
@ SDL_EVENT_GAMEPAD_REMAPPED
@ SDL_EVENT_GAMEPAD_REMOVED
@ SDL_EVENT_FINGER_MOTION
@ SDL_EVENT_WINDOW_MOUSE_ENTER
@ SDL_EVENT_WINDOW_HIDDEN
@ SDL_EVENT_RENDER_TARGETS_RESET
@ SDL_EVENT_DID_ENTER_BACKGROUND
@ SDL_EVENT_AUDIO_DEVICE_ADDED
@ SDL_EVENT_RENDER_DEVICE_RESET
@ SDL_EVENT_GAMEPAD_UPDATE_COMPLETE
@ SDL_EVENT_WINDOW_DESTROYED
@ SDL_EVENT_GAMEPAD_BUTTON_DOWN
@ SDL_EVENT_DISPLAY_ADDED
@ SDL_EVENT_JOYSTICK_AXIS_MOTION
@ SDL_EVENT_WINDOW_CLOSE_REQUESTED
@ SDL_EVENT_LOCALE_CHANGED
@ SDL_EVENT_WINDOW_OCCLUDED
@ SDL_EVENT_WILL_ENTER_BACKGROUND
@ SDL_EVENT_MOUSE_BUTTON_DOWN
@ SDL_EVENT_SENSOR_UPDATE
@ SDL_EVENT_PEN_BUTTON_DOWN
@ SDL_EVENT_DISPLAY_MOVED
@ SDL_EVENT_JOYSTICK_BUTTON_DOWN
@ SDL_EVENT_PEN_BUTTON_UP
@ SDL_EVENT_MOUSE_BUTTON_UP
@ SDL_EVENT_WINDOW_FOCUS_LOST
@ SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED
@ SDL_EVENT_GAMEPAD_BUTTON_UP
@ SDL_EVENT_WINDOW_PEN_ENTER
@ SDL_EVENT_WINDOW_MAXIMIZED
@ SDL_EVENT_WINDOW_PEN_LEAVE
@ SDL_EVENT_WINDOW_ICCPROF_CHANGED
@ SDL_EVENT_SYSTEM_THEME_CHANGED
@ SDL_EVENT_WINDOW_LEAVE_FULLSCREEN
@ SDL_EVENT_GAMEPAD_SENSOR_UPDATE
@ SDL_EVENT_JOYSTICK_HAT_MOTION
@ SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED
@ SDL_EVENT_WINDOW_TAKE_FOCUS
@ SDL_EVENT_DISPLAY_FIRST
@ SDL_EVENT_WINDOW_MINIMIZED
@ SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
@ SDL_EVENT_DISPLAY_ORIENTATION
@ SDL_EVENT_WINDOW_DISPLAY_SCALE_CHANGED
@ SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION
@ SDL_EVENT_AUDIO_DEVICE_REMOVED
@ SDL_EVENT_DROP_COMPLETE
@ SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN
@ SDL_EVENT_WINDOW_MOUSE_LEAVE
SDL_bool SDL_PollEvent(SDL_Event *event)
int(* SDL_EventFilter)(void *userdata, SDL_Event *event)
void SDL_SetEventFilter(SDL_EventFilter filter, void *userdata)
SDL_bool SDL_GetEventFilter(SDL_EventFilter *filter, void **userdata)
SDL_bool SDL_EventEnabled(Uint32 type)
void SDL_FlushEvents(Uint32 minType, Uint32 maxType)
void SDL_FlushEvent(Uint32 type)
int SDL_AddEventWatch(SDL_EventFilter filter, void *userdata)
int SDL_PushEvent(SDL_Event *event)
SDL_bool SDL_HasEvents(Uint32 minType, Uint32 maxType)
void SDL_SetEventEnabled(Uint32 type, SDL_bool enabled)
void * SDL_AllocateEventMemory(size_t size)
void SDL_PumpEvents(void)
#define SDL_COMPILE_TIME_ASSERT(name, x)
SDL_JoystickPowerLevel level
float axes[SDL_PEN_NUM_AXES]
float axes[SDL_PEN_NUM_AXES]
SDL_AudioDeviceEvent adevice
SDL_JoyDeviceEvent jdevice
SDL_MouseWheelEvent wheel
SDL_PenMotionEvent pmotion
SDL_ClipboardEvent clipboard
SDL_JoyButtonEvent jbutton
SDL_GamepadDeviceEvent gdevice
SDL_GamepadAxisEvent gaxis
SDL_GamepadTouchpadEvent gtouchpad
SDL_TextEditingEvent edit
SDL_PenButtonEvent pbutton
SDL_GamepadSensorEvent gsensor
SDL_TouchFingerEvent tfinger
SDL_MouseButtonEvent button
SDL_MouseMotionEvent motion
SDL_JoyBatteryEvent jbattery
SDL_GamepadButtonEvent gbutton