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28#ifndef SDL_oldnames_h_
29#define SDL_oldnames_h_
40#ifdef SDL_ENABLE_OLD_NAMES
43#define SDL_AtomicCAS SDL_AtomicCompareAndSwap
44#define SDL_AtomicCASPtr SDL_AtomicCompareAndSwapPointer
45#define SDL_AtomicLock SDL_LockSpinlock
46#define SDL_AtomicTryLock SDL_TryLockSpinlock
47#define SDL_AtomicUnlock SDL_UnlockSpinlock
48#define SDL_atomic_t SDL_AtomicInt
51#define AUDIO_F32 SDL_AUDIO_F32LE
52#define AUDIO_F32LSB SDL_AUDIO_F32LE
53#define AUDIO_F32MSB SDL_AUDIO_F32BE
54#define AUDIO_F32SYS SDL_AUDIO_F32
55#define AUDIO_S16 SDL_AUDIO_S16LE
56#define AUDIO_S16LSB SDL_AUDIO_S16LE
57#define AUDIO_S16MSB SDL_AUDIO_S16BE
58#define AUDIO_S16SYS SDL_AUDIO_S16
59#define AUDIO_S32 SDL_AUDIO_S32LE
60#define AUDIO_S32LSB SDL_AUDIO_S32LE
61#define AUDIO_S32MSB SDL_AUDIO_S32BE
62#define AUDIO_S32SYS SDL_AUDIO_S32
63#define AUDIO_S8 SDL_AUDIO_S8
64#define AUDIO_U8 SDL_AUDIO_U8
65#define SDL_AudioStreamAvailable SDL_GetAudioStreamAvailable
66#define SDL_AudioStreamClear SDL_ClearAudioStream
67#define SDL_AudioStreamFlush SDL_FlushAudioStream
68#define SDL_AudioStreamGet SDL_GetAudioStreamData
69#define SDL_AudioStreamPut SDL_PutAudioStreamData
70#define SDL_FreeAudioStream SDL_DestroyAudioStream
71#define SDL_FreeWAV SDL_free
72#define SDL_NewAudioStream SDL_CreateAudioStream
75#define SDL_APP_DIDENTERBACKGROUND SDL_EVENT_DID_ENTER_BACKGROUND
76#define SDL_APP_DIDENTERFOREGROUND SDL_EVENT_DID_ENTER_FOREGROUND
77#define SDL_APP_LOWMEMORY SDL_EVENT_LOW_MEMORY
78#define SDL_APP_TERMINATING SDL_EVENT_TERMINATING
79#define SDL_APP_WILLENTERBACKGROUND SDL_EVENT_WILL_ENTER_BACKGROUND
80#define SDL_APP_WILLENTERFOREGROUND SDL_EVENT_WILL_ENTER_FOREGROUND
81#define SDL_AUDIODEVICEADDED SDL_EVENT_AUDIO_DEVICE_ADDED
82#define SDL_AUDIODEVICEREMOVED SDL_EVENT_AUDIO_DEVICE_REMOVED
83#define SDL_CLIPBOARDUPDATE SDL_EVENT_CLIPBOARD_UPDATE
84#define SDL_CONTROLLERAXISMOTION SDL_EVENT_GAMEPAD_AXIS_MOTION
85#define SDL_CONTROLLERBUTTONDOWN SDL_EVENT_GAMEPAD_BUTTON_DOWN
86#define SDL_CONTROLLERBUTTONUP SDL_EVENT_GAMEPAD_BUTTON_UP
87#define SDL_CONTROLLERDEVICEADDED SDL_EVENT_GAMEPAD_ADDED
88#define SDL_CONTROLLERDEVICEREMAPPED SDL_EVENT_GAMEPAD_REMAPPED
89#define SDL_CONTROLLERDEVICEREMOVED SDL_EVENT_GAMEPAD_REMOVED
90#define SDL_CONTROLLERSENSORUPDATE SDL_EVENT_GAMEPAD_SENSOR_UPDATE
91#define SDL_CONTROLLERSTEAMHANDLEUPDATED SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED
92#define SDL_CONTROLLERTOUCHPADDOWN SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN
93#define SDL_CONTROLLERTOUCHPADMOTION SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION
94#define SDL_CONTROLLERTOUCHPADUP SDL_EVENT_GAMEPAD_TOUCHPAD_UP
95#define SDL_ControllerAxisEvent SDL_GamepadAxisEvent
96#define SDL_ControllerButtonEvent SDL_GamepadButtonEvent
97#define SDL_ControllerDeviceEvent SDL_GamepadDeviceEvent
98#define SDL_ControllerSensorEvent SDL_GamepadSensorEvent
99#define SDL_ControllerTouchpadEvent SDL_GamepadTouchpadEvent
100#define SDL_DISPLAYEVENT_CONNECTED SDL_EVENT_DISPLAY_ADDED
101#define SDL_DISPLAYEVENT_DISCONNECTED SDL_EVENT_DISPLAY_REMOVED
102#define SDL_DISPLAYEVENT_MOVED SDL_EVENT_DISPLAY_MOVED
103#define SDL_DISPLAYEVENT_ORIENTATION SDL_EVENT_DISPLAY_ORIENTATION
104#define SDL_DROPBEGIN SDL_EVENT_DROP_BEGIN
105#define SDL_DROPCOMPLETE SDL_EVENT_DROP_COMPLETE
106#define SDL_DROPFILE SDL_EVENT_DROP_FILE
107#define SDL_DROPTEXT SDL_EVENT_DROP_TEXT
108#define SDL_FINGERDOWN SDL_EVENT_FINGER_DOWN
109#define SDL_FINGERMOTION SDL_EVENT_FINGER_MOTION
110#define SDL_FINGERUP SDL_EVENT_FINGER_UP
111#define SDL_FIRSTEVENT SDL_EVENT_FIRST
112#define SDL_JOYAXISMOTION SDL_EVENT_JOYSTICK_AXIS_MOTION
113#define SDL_JOYBATTERYUPDATED SDL_EVENT_JOYSTICK_BATTERY_UPDATED
114#define SDL_JOYBUTTONDOWN SDL_EVENT_JOYSTICK_BUTTON_DOWN
115#define SDL_JOYBUTTONUP SDL_EVENT_JOYSTICK_BUTTON_UP
116#define SDL_JOYDEVICEADDED SDL_EVENT_JOYSTICK_ADDED
117#define SDL_JOYDEVICEREMOVED SDL_EVENT_JOYSTICK_REMOVED
118#define SDL_JOYHATMOTION SDL_EVENT_JOYSTICK_HAT_MOTION
119#define SDL_KEYDOWN SDL_EVENT_KEY_DOWN
120#define SDL_KEYMAPCHANGED SDL_EVENT_KEYMAP_CHANGED
121#define SDL_KEYUP SDL_EVENT_KEY_UP
122#define SDL_LASTEVENT SDL_EVENT_LAST
123#define SDL_LOCALECHANGED SDL_EVENT_LOCALE_CHANGED
124#define SDL_MOUSEBUTTONDOWN SDL_EVENT_MOUSE_BUTTON_DOWN
125#define SDL_MOUSEBUTTONUP SDL_EVENT_MOUSE_BUTTON_UP
126#define SDL_MOUSEMOTION SDL_EVENT_MOUSE_MOTION
127#define SDL_MOUSEWHEEL SDL_EVENT_MOUSE_WHEEL
128#define SDL_POLLSENTINEL SDL_EVENT_POLL_SENTINEL
129#define SDL_QUIT SDL_EVENT_QUIT
130#define SDL_RENDER_DEVICE_RESET SDL_EVENT_RENDER_DEVICE_RESET
131#define SDL_RENDER_TARGETS_RESET SDL_EVENT_RENDER_TARGETS_RESET
132#define SDL_SENSORUPDATE SDL_EVENT_SENSOR_UPDATE
133#define SDL_TEXTEDITING SDL_EVENT_TEXT_EDITING
134#define SDL_TEXTEDITING_EXT SDL_EVENT_TEXT_EDITING_EXT
135#define SDL_TEXTINPUT SDL_EVENT_TEXT_INPUT
136#define SDL_USEREVENT SDL_EVENT_USER
137#define SDL_WINDOWEVENT_CLOSE SDL_EVENT_WINDOW_CLOSE_REQUESTED
138#define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_EVENT_WINDOW_DISPLAY_CHANGED
139#define SDL_WINDOWEVENT_ENTER SDL_EVENT_WINDOW_MOUSE_ENTER
140#define SDL_WINDOWEVENT_EXPOSED SDL_EVENT_WINDOW_EXPOSED
141#define SDL_WINDOWEVENT_FOCUS_GAINED SDL_EVENT_WINDOW_FOCUS_GAINED
142#define SDL_WINDOWEVENT_FOCUS_LOST SDL_EVENT_WINDOW_FOCUS_LOST
143#define SDL_WINDOWEVENT_HIDDEN SDL_EVENT_WINDOW_HIDDEN
144#define SDL_WINDOWEVENT_HIT_TEST SDL_EVENT_WINDOW_HIT_TEST
145#define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_EVENT_WINDOW_ICCPROF_CHANGED
146#define SDL_WINDOWEVENT_LEAVE SDL_EVENT_WINDOW_MOUSE_LEAVE
147#define SDL_WINDOWEVENT_MAXIMIZED SDL_EVENT_WINDOW_MAXIMIZED
148#define SDL_WINDOWEVENT_MINIMIZED SDL_EVENT_WINDOW_MINIMIZED
149#define SDL_WINDOWEVENT_MOVED SDL_EVENT_WINDOW_MOVED
150#define SDL_WINDOWEVENT_RESIZED SDL_EVENT_WINDOW_RESIZED
151#define SDL_WINDOWEVENT_RESTORED SDL_EVENT_WINDOW_RESTORED
152#define SDL_WINDOWEVENT_SHOWN SDL_EVENT_WINDOW_SHOWN
153#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
154#define SDL_WINDOWEVENT_TAKE_FOCUS SDL_EVENT_WINDOW_TAKE_FOCUS
157#define SDL_CONTROLLER_AXIS_INVALID SDL_GAMEPAD_AXIS_INVALID
158#define SDL_CONTROLLER_AXIS_LEFTX SDL_GAMEPAD_AXIS_LEFTX
159#define SDL_CONTROLLER_AXIS_LEFTY SDL_GAMEPAD_AXIS_LEFTY
160#define SDL_CONTROLLER_AXIS_MAX SDL_GAMEPAD_AXIS_MAX
161#define SDL_CONTROLLER_AXIS_RIGHTX SDL_GAMEPAD_AXIS_RIGHTX
162#define SDL_CONTROLLER_AXIS_RIGHTY SDL_GAMEPAD_AXIS_RIGHTY
163#define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_GAMEPAD_AXIS_LEFT_TRIGGER
164#define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
165#define SDL_CONTROLLER_BINDTYPE_AXIS SDL_GAMEPAD_BINDTYPE_AXIS
166#define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_GAMEPAD_BINDTYPE_BUTTON
167#define SDL_CONTROLLER_BINDTYPE_HAT SDL_GAMEPAD_BINDTYPE_HAT
168#define SDL_CONTROLLER_BINDTYPE_NONE SDL_GAMEPAD_BINDTYPE_NONE
169#define SDL_CONTROLLER_BUTTON_A SDL_GAMEPAD_BUTTON_SOUTH
170#define SDL_CONTROLLER_BUTTON_B SDL_GAMEPAD_BUTTON_EAST
171#define SDL_CONTROLLER_BUTTON_BACK SDL_GAMEPAD_BUTTON_BACK
172#define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_GAMEPAD_BUTTON_DPAD_DOWN
173#define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_GAMEPAD_BUTTON_DPAD_LEFT
174#define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_GAMEPAD_BUTTON_DPAD_RIGHT
175#define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_GAMEPAD_BUTTON_DPAD_UP
176#define SDL_CONTROLLER_BUTTON_GUIDE SDL_GAMEPAD_BUTTON_GUIDE
177#define SDL_CONTROLLER_BUTTON_INVALID SDL_GAMEPAD_BUTTON_INVALID
178#define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
179#define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_GAMEPAD_BUTTON_LEFT_STICK
180#define SDL_CONTROLLER_BUTTON_MAX SDL_GAMEPAD_BUTTON_MAX
181#define SDL_CONTROLLER_BUTTON_MISC1 SDL_GAMEPAD_BUTTON_MISC1
182#define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1
183#define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_GAMEPAD_BUTTON_LEFT_PADDLE1
184#define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2
185#define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_GAMEPAD_BUTTON_LEFT_PADDLE2
186#define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
187#define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_GAMEPAD_BUTTON_RIGHT_STICK
188#define SDL_CONTROLLER_BUTTON_START SDL_GAMEPAD_BUTTON_START
189#define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_GAMEPAD_BUTTON_TOUCHPAD
190#define SDL_CONTROLLER_BUTTON_X SDL_GAMEPAD_BUTTON_WEST
191#define SDL_CONTROLLER_BUTTON_Y SDL_GAMEPAD_BUTTON_NORTH
192#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
193#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
194#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
195#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
196#define SDL_CONTROLLER_TYPE_PS3 SDL_GAMEPAD_TYPE_PS3
197#define SDL_CONTROLLER_TYPE_PS4 SDL_GAMEPAD_TYPE_PS4
198#define SDL_CONTROLLER_TYPE_PS5 SDL_GAMEPAD_TYPE_PS5
199#define SDL_CONTROLLER_TYPE_UNKNOWN SDL_GAMEPAD_TYPE_STANDARD
200#define SDL_CONTROLLER_TYPE_VIRTUAL SDL_GAMEPAD_TYPE_VIRTUAL
201#define SDL_CONTROLLER_TYPE_XBOX360 SDL_GAMEPAD_TYPE_XBOX360
202#define SDL_CONTROLLER_TYPE_XBOXONE SDL_GAMEPAD_TYPE_XBOXONE
203#define SDL_GameController SDL_Gamepad
204#define SDL_GameControllerAddMapping SDL_AddGamepadMapping
205#define SDL_GameControllerAddMappingsFromFile SDL_AddGamepadMappingsFromFile
206#define SDL_GameControllerAddMappingsFromRW SDL_AddGamepadMappingsFromRW
207#define SDL_GameControllerAxis SDL_GamepadAxis
208#define SDL_GameControllerBindType SDL_GamepadBindingType
209#define SDL_GameControllerButton SDL_GamepadButton
210#define SDL_GameControllerClose SDL_CloseGamepad
211#define SDL_GameControllerFromInstanceID SDL_GetGamepadFromInstanceID
212#define SDL_GameControllerFromPlayerIndex SDL_GetGamepadFromPlayerIndex
213#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis
214#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton
215#define SDL_GameControllerGetAttached SDL_GamepadConnected
216#define SDL_GameControllerGetAxis SDL_GetGamepadAxis
217#define SDL_GameControllerGetAxisFromString SDL_GetGamepadAxisFromString
218#define SDL_GameControllerGetButton SDL_GetGamepadButton
219#define SDL_GameControllerGetButtonFromString SDL_GetGamepadButtonFromString
220#define SDL_GameControllerGetFirmwareVersion SDL_GetGamepadFirmwareVersion
221#define SDL_GameControllerGetJoystick SDL_GetGamepadJoystick
222#define SDL_GameControllerGetNumTouchpadFingers SDL_GetNumGamepadTouchpadFingers
223#define SDL_GameControllerGetNumTouchpads SDL_GetNumGamepadTouchpads
224#define SDL_GameControllerGetPlayerIndex SDL_GetGamepadPlayerIndex
225#define SDL_GameControllerGetProduct SDL_GetGamepadProduct
226#define SDL_GameControllerGetProductVersion SDL_GetGamepadProductVersion
227#define SDL_GameControllerGetSensorData SDL_GetGamepadSensorData
228#define SDL_GameControllerGetSensorDataRate SDL_GetGamepadSensorDataRate
229#define SDL_GameControllerGetSerial SDL_GetGamepadSerial
230#define SDL_GameControllerGetSteamHandle SDL_GetGamepadSteamHandle
231#define SDL_GameControllerGetStringForAxis SDL_GetGamepadStringForAxis
232#define SDL_GameControllerGetStringForButton SDL_GetGamepadStringForButton
233#define SDL_GameControllerGetTouchpadFinger SDL_GetGamepadTouchpadFinger
234#define SDL_GameControllerGetType SDL_GetGamepadType
235#define SDL_GameControllerGetVendor SDL_GetGamepadVendor
236#define SDL_GameControllerHasAxis SDL_GamepadHasAxis
237#define SDL_GameControllerHasButton SDL_GamepadHasButton
238#define SDL_GameControllerHasSensor SDL_GamepadHasSensor
239#define SDL_GameControllerIsSensorEnabled SDL_GamepadSensorEnabled
240#define SDL_GameControllerMapping SDL_GetGamepadMapping
241#define SDL_GameControllerMappingForGUID SDL_GetGamepadMappingForGUID
242#define SDL_GameControllerName SDL_GetGamepadName
243#define SDL_GameControllerOpen SDL_OpenGamepad
244#define SDL_GameControllerPath SDL_GetGamepadPath
245#define SDL_GameControllerRumble SDL_RumbleGamepad
246#define SDL_GameControllerRumbleTriggers SDL_RumbleGamepadTriggers
247#define SDL_GameControllerSendEffect SDL_SendGamepadEffect
248#define SDL_GameControllerSetLED SDL_SetGamepadLED
249#define SDL_GameControllerSetPlayerIndex SDL_SetGamepadPlayerIndex
250#define SDL_GameControllerSetSensorEnabled SDL_SetGamepadSensorEnabled
251#define SDL_GameControllerType SDL_GamepadType
252#define SDL_GameControllerUpdate SDL_UpdateGamepads
253#define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMEPAD
254#define SDL_IsGameController SDL_IsGamepad
257#define SDL_HapticClose SDL_CloseHaptic
258#define SDL_HapticDestroyEffect SDL_DestroyHapticEffect
259#define SDL_HapticGetEffectStatus SDL_GetHapticEffectStatus
260#define SDL_HapticNewEffect SDL_CreateHapticEffect
261#define SDL_HapticNumAxes SDL_GetNumHapticAxes
262#define SDL_HapticNumEffects SDL_GetMaxHapticEffects
263#define SDL_HapticNumEffectsPlaying SDL_GetMaxHapticEffectsPlaying
264#define SDL_HapticOpen SDL_OpenHaptic
265#define SDL_HapticOpenFromJoystick SDL_OpenHapticFromJoystick
266#define SDL_HapticOpenFromMouse SDL_OpenHapticFromMouse
267#define SDL_HapticPause SDL_PauseHaptic
268#define SDL_HapticQuery SDL_GetHapticFeatures
269#define SDL_HapticRumbleInit SDL_InitHapticRumble
270#define SDL_HapticRumblePlay SDL_PlayHapticRumble
271#define SDL_HapticRumbleStop SDL_StopHapticRumble
272#define SDL_HapticRunEffect SDL_RunHapticEffect
273#define SDL_HapticSetAutocenter SDL_SetHapticAutocenter
274#define SDL_HapticSetGain SDL_SetHapticGain
275#define SDL_HapticStopAll SDL_StopHapticEffects
276#define SDL_HapticStopEffect SDL_StopHapticEffect
277#define SDL_HapticUnpause SDL_ResumeHaptic
278#define SDL_HapticUpdateEffect SDL_UpdateHapticEffect
279#define SDL_JoystickIsHaptic SDL_IsJoystickHaptic
280#define SDL_MouseIsHaptic SDL_IsMouseHaptic
283#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMEPAD
284#define SDL_JoystickAttachVirtual SDL_AttachVirtualJoystick
285#define SDL_JoystickAttachVirtualEx SDL_AttachVirtualJoystickEx
286#define SDL_JoystickClose SDL_CloseJoystick
287#define SDL_JoystickCurrentPowerLevel SDL_GetJoystickPowerLevel
288#define SDL_JoystickDetachVirtual SDL_DetachVirtualJoystick
289#define SDL_JoystickFromInstanceID SDL_GetJoystickFromInstanceID
290#define SDL_JoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex
291#define SDL_JoystickGetAttached SDL_JoystickConnected
292#define SDL_JoystickGetAxis SDL_GetJoystickAxis
293#define SDL_JoystickGetAxisInitialState SDL_GetJoystickAxisInitialState
294#define SDL_JoystickGetButton SDL_GetJoystickButton
295#define SDL_JoystickGetFirmwareVersion SDL_GetJoystickFirmwareVersion
296#define SDL_JoystickGetGUID SDL_GetJoystickGUID
297#define SDL_JoystickGetGUIDFromString SDL_GetJoystickGUIDFromString
298#define SDL_JoystickGetGUIDString SDL_GetJoystickGUIDString
299#define SDL_JoystickGetHat SDL_GetJoystickHat
300#define SDL_JoystickGetPlayerIndex SDL_GetJoystickPlayerIndex
301#define SDL_JoystickGetProduct SDL_GetJoystickProduct
302#define SDL_JoystickGetProductVersion SDL_GetJoystickProductVersion
303#define SDL_JoystickGetSerial SDL_GetJoystickSerial
304#define SDL_JoystickGetType SDL_GetJoystickType
305#define SDL_JoystickGetVendor SDL_GetJoystickVendor
306#define SDL_JoystickInstanceID SDL_GetJoystickInstanceID
307#define SDL_JoystickIsVirtual SDL_IsJoystickVirtual
308#define SDL_JoystickName SDL_GetJoystickName
309#define SDL_JoystickNumAxes SDL_GetNumJoystickAxes
310#define SDL_JoystickNumButtons SDL_GetNumJoystickButtons
311#define SDL_JoystickNumHats SDL_GetNumJoystickHats
312#define SDL_JoystickOpen SDL_OpenJoystick
313#define SDL_JoystickPath SDL_GetJoystickPath
314#define SDL_JoystickRumble SDL_RumbleJoystick
315#define SDL_JoystickRumbleTriggers SDL_RumbleJoystickTriggers
316#define SDL_JoystickSendEffect SDL_SendJoystickEffect
317#define SDL_JoystickSetLED SDL_SetJoystickLED
318#define SDL_JoystickSetPlayerIndex SDL_SetJoystickPlayerIndex
319#define SDL_JoystickSetVirtualAxis SDL_SetJoystickVirtualAxis
320#define SDL_JoystickSetVirtualButton SDL_SetJoystickVirtualButton
321#define SDL_JoystickSetVirtualHat SDL_SetJoystickVirtualHat
322#define SDL_JoystickUpdate SDL_UpdateJoysticks
325#define SDL_IsScreenKeyboardShown SDL_ScreenKeyboardShown
326#define SDL_IsTextInputActive SDL_TextInputActive
327#define SDL_IsTextInputShown SDL_TextInputShown
330#define KMOD_ALT SDL_KMOD_ALT
331#define KMOD_CAPS SDL_KMOD_CAPS
332#define KMOD_CTRL SDL_KMOD_CTRL
333#define KMOD_GUI SDL_KMOD_GUI
334#define KMOD_LALT SDL_KMOD_LALT
335#define KMOD_LCTRL SDL_KMOD_LCTRL
336#define KMOD_LGUI SDL_KMOD_LGUI
337#define KMOD_LSHIFT SDL_KMOD_LSHIFT
338#define KMOD_MODE SDL_KMOD_MODE
339#define KMOD_NONE SDL_KMOD_NONE
340#define KMOD_NUM SDL_KMOD_NUM
341#define KMOD_RALT SDL_KMOD_RALT
342#define KMOD_RCTRL SDL_KMOD_RCTRL
343#define KMOD_RESERVED SDL_KMOD_RESERVED
344#define KMOD_RGUI SDL_KMOD_RGUI
345#define KMOD_RSHIFT SDL_KMOD_RSHIFT
346#define KMOD_SCROLL SDL_KMOD_SCROLL
347#define KMOD_SHIFT SDL_KMOD_SHIFT
350#define SDL_FreeCursor SDL_DestroyCursor
353#define SDL_CondBroadcast SDL_BroadcastCondition
354#define SDL_CondSignal SDL_SignalCondition
355#define SDL_CondWait SDL_WaitCondition
356#define SDL_CondWaitTimeout SDL_WaitConditionTimeout
357#define SDL_CreateCond SDL_CreateCondition
358#define SDL_DestroyCond SDL_DestroyCondition
359#define SDL_SemPost SDL_PostSemaphore
360#define SDL_SemTryWait SDL_TryWaitSemaphore
361#define SDL_SemValue SDL_GetSemaphoreValue
362#define SDL_SemWait SDL_WaitSemaphore
363#define SDL_SemWaitTimeout SDL_WaitSemaphoreTimeout
366#define SDL_cond SDL_Condition
367#define SDL_mutex SDL_Mutex
368#define SDL_sem SDL_Semaphore
371#define SDL_AllocFormat SDL_CreatePixelFormat
372#define SDL_AllocPalette SDL_CreatePalette
373#define SDL_FreeFormat SDL_DestroyPixelFormat
374#define SDL_FreePalette SDL_DestroyPalette
375#define SDL_MasksToPixelFormatEnum SDL_GetPixelFormatEnumForMasks
376#define SDL_PIXELFORMAT_BGR888 SDL_PIXELFORMAT_XBGR8888
377#define SDL_PIXELFORMAT_RGB888 SDL_PIXELFORMAT_XRGB8888
378#define SDL_PixelFormatEnumToMasks SDL_GetMasksForPixelFormatEnum
381#define SDL_EncloseFPoints SDL_GetRectEnclosingPointsFloat
382#define SDL_EnclosePoints SDL_GetRectEnclosingPoints
383#define SDL_FRectEmpty SDL_RectEmptyFloat
384#define SDL_FRectEquals SDL_RectsEqualFloat
385#define SDL_FRectEqualsEpsilon SDL_RectsEqualEpsilon
386#define SDL_HasIntersection SDL_HasRectIntersection
387#define SDL_HasIntersectionF SDL_HasRectIntersectionFloat
388#define SDL_IntersectFRect SDL_GetRectIntersectionFloat
389#define SDL_IntersectFRectAndLine SDL_GetRectAndLineIntersectionFloat
390#define SDL_IntersectRect SDL_GetRectIntersection
391#define SDL_IntersectRectAndLine SDL_GetRectAndLineIntersection
392#define SDL_PointInFRect SDL_PointInRectFloat
393#define SDL_RectEquals SDL_RectsEqual
394#define SDL_UnionFRect SDL_GetRectUnionFloat
395#define SDL_UnionRect SDL_GetRectUnion
398#define SDL_GetRendererOutputSize SDL_GetCurrentRenderOutputSize
399#define SDL_RenderCopy SDL_RenderTexture
400#define SDL_RenderCopyEx SDL_RenderTextureRotated
401#define SDL_RenderCopyExF SDL_RenderTextureRotated
402#define SDL_RenderCopyF SDL_RenderTexture
403#define SDL_RenderDrawLine SDL_RenderLine
404#define SDL_RenderDrawLineF SDL_RenderLine
405#define SDL_RenderDrawLines SDL_RenderLines
406#define SDL_RenderDrawLinesF SDL_RenderLines
407#define SDL_RenderDrawPoint SDL_RenderPoint
408#define SDL_RenderDrawPointF SDL_RenderPoint
409#define SDL_RenderDrawPoints SDL_RenderPoints
410#define SDL_RenderDrawPointsF SDL_RenderPoints
411#define SDL_RenderDrawRect SDL_RenderRect
412#define SDL_RenderDrawRectF SDL_RenderRect
413#define SDL_RenderDrawRects SDL_RenderRects
414#define SDL_RenderDrawRectsF SDL_RenderRects
415#define SDL_RenderFillRectF SDL_RenderFillRect
416#define SDL_RenderFillRectsF SDL_RenderFillRects
417#define SDL_RenderFlush SDL_FlushRenderer
418#define SDL_RenderGetClipRect SDL_GetRenderClipRect
419#define SDL_RenderGetLogicalSize SDL_GetRenderLogicalPresentation
420#define SDL_RenderGetMetalCommandEncoder SDL_GetRenderMetalCommandEncoder
421#define SDL_RenderGetMetalLayer SDL_GetRenderMetalLayer
422#define SDL_RenderGetScale SDL_GetRenderScale
423#define SDL_RenderGetViewport SDL_GetRenderViewport
424#define SDL_RenderGetWindow SDL_GetRenderWindow
425#define SDL_RenderIsClipEnabled SDL_RenderClipEnabled
426#define SDL_RenderLogicalToWindow SDL_RenderCoordinatesToWindow
427#define SDL_RenderSetClipRect SDL_SetRenderClipRect
428#define SDL_RenderSetLogicalSize SDL_SetRenderLogicalPresentation
429#define SDL_RenderSetScale SDL_SetRenderScale
430#define SDL_RenderSetVSync SDL_SetRenderVSync
431#define SDL_RenderSetViewport SDL_SetRenderViewport
432#define SDL_RenderWindowToLogical SDL_RenderCoordinatesFromWindow
433#define SDL_ScaleModeBest SDL_SCALEMODE_BEST
434#define SDL_ScaleModeLinear SDL_SCALEMODE_LINEAR
435#define SDL_ScaleModeNearest SDL_SCALEMODE_NEAREST
438#define RW_SEEK_CUR SDL_RW_SEEK_CUR
439#define RW_SEEK_END SDL_RW_SEEK_END
440#define RW_SEEK_SET SDL_RW_SEEK_SET
441#define SDL_AllocRW SDL_CreateRW
442#define SDL_FreeRW SDL_DestroyRW
443#define SDL_ReadBE16 SDL_ReadU16BE
444#define SDL_ReadBE32 SDL_ReadU32BE
445#define SDL_ReadBE64 SDL_ReadU64BE
446#define SDL_ReadLE16 SDL_ReadU16LE
447#define SDL_ReadLE32 SDL_ReadU32LE
448#define SDL_ReadLE64 SDL_ReadU64LE
449#define SDL_WriteBE16 SDL_WriteU16BE
450#define SDL_WriteBE32 SDL_WriteU32BE
451#define SDL_WriteBE64 SDL_WriteU64BE
452#define SDL_WriteLE16 SDL_WriteU16LE
453#define SDL_WriteLE32 SDL_WriteU32LE
454#define SDL_WriteLE64 SDL_WriteU64LE
457#define SDL_SensorClose SDL_CloseSensor
458#define SDL_SensorFromInstanceID SDL_GetSensorFromInstanceID
459#define SDL_SensorGetData SDL_GetSensorData
460#define SDL_SensorGetInstanceID SDL_GetSensorInstanceID
461#define SDL_SensorGetName SDL_GetSensorName
462#define SDL_SensorGetNonPortableType SDL_GetSensorNonPortableType
463#define SDL_SensorGetType SDL_GetSensorType
464#define SDL_SensorOpen SDL_OpenSensor
465#define SDL_SensorUpdate SDL_UpdateSensors
468#define SDL_strtokr SDL_strtok_r
471#define SDL_FillRect SDL_FillSurfaceRect
472#define SDL_FillRects SDL_FillSurfaceRects
473#define SDL_FreeSurface SDL_DestroySurface
474#define SDL_GetClipRect SDL_GetSurfaceClipRect
475#define SDL_GetColorKey SDL_GetSurfaceColorKey
476#define SDL_HasColorKey SDL_SurfaceHasColorKey
477#define SDL_HasSurfaceRLE SDL_SurfaceHasRLE
478#define SDL_LowerBlit SDL_BlitSurfaceUnchecked
479#define SDL_LowerBlitScaled SDL_BlitSurfaceUncheckedScaled
480#define SDL_SetClipRect SDL_SetSurfaceClipRect
481#define SDL_SetColorKey SDL_SetSurfaceColorKey
482#define SDL_UpperBlit SDL_BlitSurface
483#define SDL_UpperBlitScaled SDL_BlitSurfaceScaled
486#define SDL_TLSCleanup SDL_CleanupTLS
487#define SDL_TLSCreate SDL_CreateTLS
488#define SDL_TLSGet SDL_GetTLS
489#define SDL_TLSSet SDL_SetTLS
490#define SDL_threadID SDL_ThreadID
493#define SDL_GetTicks64 SDL_GetTicks
496#define SDL_GetClosestDisplayMode SDL_GetClosestFullscreenDisplayMode
497#define SDL_GetDisplayOrientation SDL_GetCurrentDisplayOrientation
498#define SDL_GetPointDisplayIndex SDL_GetDisplayForPoint
499#define SDL_GetRectDisplayIndex SDL_GetDisplayForRect
500#define SDL_GetWindowDisplayIndex SDL_GetDisplayForWindow
501#define SDL_GetWindowDisplayMode SDL_GetWindowFullscreenMode
502#define SDL_IsScreenSaverEnabled SDL_ScreenSaverEnabled
503#define SDL_SetWindowDisplayMode SDL_SetWindowFullscreenMode
504#define SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_HIGH_PIXEL_DENSITY
505#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_MOUSE_GRABBED
506#define SDL_WINDOW_SKIP_TASKBAR SDL_WINDOW_UTILITY
508#elif !defined(SDL_DISABLE_OLD_NAMES)
511#define SDL_AtomicCAS SDL_AtomicCAS_renamed_SDL_AtomicCompareAndSwap
512#define SDL_AtomicCASPtr SDL_AtomicCASPtr_renamed_SDL_AtomicCompareAndSwapPointer
513#define SDL_AtomicLock SDL_AtomicLock_renamed_SDL_LockSpinlock
514#define SDL_AtomicTryLock SDL_AtomicTryLock_renamed_SDL_TryLockSpinlock
515#define SDL_AtomicUnlock SDL_AtomicUnlock_renamed_SDL_UnlockSpinlock
518#define AUDIO_F32 AUDIO_F32_renamed_SDL_AUDIO_F32LE
519#define AUDIO_F32LSB AUDIO_F32LSB_renamed_SDL_AUDIO_F32LE
520#define AUDIO_F32MSB AUDIO_F32MSB_renamed_SDL_AUDIO_F32BE
521#define AUDIO_F32SYS AUDIO_F32SYS_renamed_SDL_AUDIO_F32
522#define AUDIO_S16 AUDIO_S16_renamed_SDL_AUDIO_S16LE
523#define AUDIO_S16LSB AUDIO_S16LSB_renamed_SDL_AUDIO_S16LE
524#define AUDIO_S16MSB AUDIO_S16MSB_renamed_SDL_AUDIO_S16BE
525#define AUDIO_S16SYS AUDIO_S16SYS_renamed_SDL_AUDIO_S16
526#define AUDIO_S32 AUDIO_S32_renamed_SDL_AUDIO_S32LE
527#define AUDIO_S32LSB AUDIO_S32LSB_renamed_SDL_AUDIO_S32LE
528#define AUDIO_S32MSB AUDIO_S32MSB_renamed_SDL_AUDIO_S32BE
529#define AUDIO_S32SYS AUDIO_S32SYS_renamed_SDL_AUDIO_S32
530#define AUDIO_S8 AUDIO_S8_renamed_SDL_AUDIO_S8
531#define AUDIO_U8 AUDIO_U8_renamed_SDL_AUDIO_U8
532#define SDL_AudioStreamAvailable SDL_AudioStreamAvailable_renamed_SDL_GetAudioStreamAvailable
533#define SDL_AudioStreamClear SDL_AudioStreamClear_renamed_SDL_ClearAudioStream
534#define SDL_AudioStreamFlush SDL_AudioStreamFlush_renamed_SDL_FlushAudioStream
535#define SDL_AudioStreamGet SDL_AudioStreamGet_renamed_SDL_GetAudioStreamData
536#define SDL_AudioStreamPut SDL_AudioStreamPut_renamed_SDL_PutAudioStreamData
537#define SDL_FreeAudioStream SDL_FreeAudioStream_renamed_SDL_DestroyAudioStream
538#define SDL_FreeWAV SDL_FreeWAV_renamed_SDL_free
539#define SDL_NewAudioStream SDL_NewAudioStream_renamed_SDL_CreateAudioStream
542#define SDL_APP_DIDENTERBACKGROUND SDL_APP_DIDENTERBACKGROUND_renamed_SDL_EVENT_DID_ENTER_BACKGROUND
543#define SDL_APP_DIDENTERFOREGROUND SDL_APP_DIDENTERFOREGROUND_renamed_SDL_EVENT_DID_ENTER_FOREGROUND
544#define SDL_APP_LOWMEMORY SDL_APP_LOWMEMORY_renamed_SDL_EVENT_LOW_MEMORY
545#define SDL_APP_TERMINATING SDL_APP_TERMINATING_renamed_SDL_EVENT_TERMINATING
546#define SDL_APP_WILLENTERBACKGROUND SDL_APP_WILLENTERBACKGROUND_renamed_SDL_EVENT_WILL_ENTER_BACKGROUND
547#define SDL_APP_WILLENTERFOREGROUND SDL_APP_WILLENTERFOREGROUND_renamed_SDL_EVENT_WILL_ENTER_FOREGROUND
548#define SDL_AUDIODEVICEADDED SDL_AUDIODEVICEADDED_renamed_SDL_EVENT_AUDIO_DEVICE_ADDED
549#define SDL_AUDIODEVICEREMOVED SDL_AUDIODEVICEREMOVED_renamed_SDL_EVENT_AUDIO_DEVICE_REMOVED
550#define SDL_CLIPBOARDUPDATE SDL_CLIPBOARDUPDATE_renamed_SDL_EVENT_CLIPBOARD_UPDATE
551#define SDL_CONTROLLERAXISMOTION SDL_CONTROLLERAXISMOTION_renamed_SDL_EVENT_GAMEPAD_AXIS_MOTION
552#define SDL_CONTROLLERBUTTONDOWN SDL_CONTROLLERBUTTONDOWN_renamed_SDL_EVENT_GAMEPAD_BUTTON_DOWN
553#define SDL_CONTROLLERBUTTONUP SDL_CONTROLLERBUTTONUP_renamed_SDL_EVENT_GAMEPAD_BUTTON_UP
554#define SDL_CONTROLLERDEVICEADDED SDL_CONTROLLERDEVICEADDED_renamed_SDL_EVENT_GAMEPAD_ADDED
555#define SDL_CONTROLLERDEVICEREMAPPED SDL_CONTROLLERDEVICEREMAPPED_renamed_SDL_EVENT_GAMEPAD_REMAPPED
556#define SDL_CONTROLLERDEVICEREMOVED SDL_CONTROLLERDEVICEREMOVED_renamed_SDL_EVENT_GAMEPAD_REMOVED
557#define SDL_CONTROLLERSENSORUPDATE SDL_CONTROLLERSENSORUPDATE_renamed_SDL_EVENT_GAMEPAD_SENSOR_UPDATE
558#define SDL_CONTROLLERSTEAMHANDLEUPDATED SDL_CONTROLLERSTEAMHANDLEUPDATED_renamed_SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED
559#define SDL_CONTROLLERTOUCHPADDOWN SDL_CONTROLLERTOUCHPADDOWN_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN
560#define SDL_CONTROLLERTOUCHPADMOTION SDL_CONTROLLERTOUCHPADMOTION_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION
561#define SDL_CONTROLLERTOUCHPADUP SDL_CONTROLLERTOUCHPADUP_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_UP
562#define SDL_ControllerAxisEvent SDL_ControllerAxisEvent_renamed_SDL_GamepadAxisEvent
563#define SDL_ControllerButtonEvent SDL_ControllerButtonEvent_renamed_SDL_GamepadButtonEvent
564#define SDL_ControllerDeviceEvent SDL_ControllerDeviceEvent_renamed_SDL_GamepadDeviceEvent
565#define SDL_ControllerSensorEvent SDL_ControllerSensorEvent_renamed_SDL_GamepadSensorEvent
566#define SDL_ControllerTouchpadEvent SDL_ControllerTouchpadEvent_renamed_SDL_GamepadTouchpadEvent
567#define SDL_DISPLAYEVENT_CONNECTED SDL_DISPLAYEVENT_CONNECTED_renamed_SDL_EVENT_DISPLAY_ADDED
568#define SDL_DISPLAYEVENT_DISCONNECTED SDL_DISPLAYEVENT_DISCONNECTED_renamed_SDL_EVENT_DISPLAY_REMOVED
569#define SDL_DISPLAYEVENT_MOVED SDL_DISPLAYEVENT_MOVED_renamed_SDL_EVENT_DISPLAY_MOVED
570#define SDL_DISPLAYEVENT_ORIENTATION SDL_DISPLAYEVENT_ORIENTATION_renamed_SDL_EVENT_DISPLAY_ORIENTATION
571#define SDL_DROPBEGIN SDL_DROPBEGIN_renamed_SDL_EVENT_DROP_BEGIN
572#define SDL_DROPCOMPLETE SDL_DROPCOMPLETE_renamed_SDL_EVENT_DROP_COMPLETE
573#define SDL_DROPFILE SDL_DROPFILE_renamed_SDL_EVENT_DROP_FILE
574#define SDL_DROPTEXT SDL_DROPTEXT_renamed_SDL_EVENT_DROP_TEXT
575#define SDL_FINGERDOWN SDL_FINGERDOWN_renamed_SDL_EVENT_FINGER_DOWN
576#define SDL_FINGERMOTION SDL_FINGERMOTION_renamed_SDL_EVENT_FINGER_MOTION
577#define SDL_FINGERUP SDL_FINGERUP_renamed_SDL_EVENT_FINGER_UP
578#define SDL_FIRSTEVENT SDL_FIRSTEVENT_renamed_SDL_EVENT_FIRST
579#define SDL_JOYAXISMOTION SDL_JOYAXISMOTION_renamed_SDL_EVENT_JOYSTICK_AXIS_MOTION
580#define SDL_JOYBATTERYUPDATED SDL_JOYBATTERYUPDATED_renamed_SDL_EVENT_JOYSTICK_BATTERY_UPDATED
581#define SDL_JOYBUTTONDOWN SDL_JOYBUTTONDOWN_renamed_SDL_EVENT_JOYSTICK_BUTTON_DOWN
582#define SDL_JOYBUTTONUP SDL_JOYBUTTONUP_renamed_SDL_EVENT_JOYSTICK_BUTTON_UP
583#define SDL_JOYDEVICEADDED SDL_JOYDEVICEADDED_renamed_SDL_EVENT_JOYSTICK_ADDED
584#define SDL_JOYDEVICEREMOVED SDL_JOYDEVICEREMOVED_renamed_SDL_EVENT_JOYSTICK_REMOVED
585#define SDL_JOYHATMOTION SDL_JOYHATMOTION_renamed_SDL_EVENT_JOYSTICK_HAT_MOTION
586#define SDL_KEYDOWN SDL_KEYDOWN_renamed_SDL_EVENT_KEY_DOWN
587#define SDL_KEYMAPCHANGED SDL_KEYMAPCHANGED_renamed_SDL_EVENT_KEYMAP_CHANGED
588#define SDL_KEYUP SDL_KEYUP_renamed_SDL_EVENT_KEY_UP
589#define SDL_LASTEVENT SDL_LASTEVENT_renamed_SDL_EVENT_LAST
590#define SDL_LOCALECHANGED SDL_LOCALECHANGED_renamed_SDL_EVENT_LOCALE_CHANGED
591#define SDL_MOUSEBUTTONDOWN SDL_MOUSEBUTTONDOWN_renamed_SDL_EVENT_MOUSE_BUTTON_DOWN
592#define SDL_MOUSEBUTTONUP SDL_MOUSEBUTTONUP_renamed_SDL_EVENT_MOUSE_BUTTON_UP
593#define SDL_MOUSEMOTION SDL_MOUSEMOTION_renamed_SDL_EVENT_MOUSE_MOTION
594#define SDL_MOUSEWHEEL SDL_MOUSEWHEEL_renamed_SDL_EVENT_MOUSE_WHEEL
595#define SDL_POLLSENTINEL SDL_POLLSENTINEL_renamed_SDL_EVENT_POLL_SENTINEL
596#define SDL_QUIT SDL_QUIT_renamed_SDL_EVENT_QUIT
597#define SDL_RENDER_DEVICE_RESET SDL_RENDER_DEVICE_RESET_renamed_SDL_EVENT_RENDER_DEVICE_RESET
598#define SDL_RENDER_TARGETS_RESET SDL_RENDER_TARGETS_RESET_renamed_SDL_EVENT_RENDER_TARGETS_RESET
599#define SDL_SENSORUPDATE SDL_SENSORUPDATE_renamed_SDL_EVENT_SENSOR_UPDATE
600#define SDL_TEXTEDITING SDL_TEXTEDITING_renamed_SDL_EVENT_TEXT_EDITING
601#define SDL_TEXTEDITING_EXT SDL_TEXTEDITING_EXT_renamed_SDL_EVENT_TEXT_EDITING_EXT
602#define SDL_TEXTINPUT SDL_TEXTINPUT_renamed_SDL_EVENT_TEXT_INPUT
603#define SDL_USEREVENT SDL_USEREVENT_renamed_SDL_EVENT_USER
604#define SDL_WINDOWEVENT_CLOSE SDL_WINDOWEVENT_CLOSE_renamed_SDL_EVENT_WINDOW_CLOSE_REQUESTED
605#define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_WINDOWEVENT_DISPLAY_CHANGED_renamed_SDL_EVENT_WINDOW_DISPLAY_CHANGED
606#define SDL_WINDOWEVENT_ENTER SDL_WINDOWEVENT_ENTER_renamed_SDL_EVENT_WINDOW_MOUSE_ENTER
607#define SDL_WINDOWEVENT_EXPOSED SDL_WINDOWEVENT_EXPOSED_renamed_SDL_EVENT_WINDOW_EXPOSED
608#define SDL_WINDOWEVENT_FOCUS_GAINED SDL_WINDOWEVENT_FOCUS_GAINED_renamed_SDL_EVENT_WINDOW_FOCUS_GAINED
609#define SDL_WINDOWEVENT_FOCUS_LOST SDL_WINDOWEVENT_FOCUS_LOST_renamed_SDL_EVENT_WINDOW_FOCUS_LOST
610#define SDL_WINDOWEVENT_HIDDEN SDL_WINDOWEVENT_HIDDEN_renamed_SDL_EVENT_WINDOW_HIDDEN
611#define SDL_WINDOWEVENT_HIT_TEST SDL_WINDOWEVENT_HIT_TEST_renamed_SDL_EVENT_WINDOW_HIT_TEST
612#define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_WINDOWEVENT_ICCPROF_CHANGED_renamed_SDL_EVENT_WINDOW_ICCPROF_CHANGED
613#define SDL_WINDOWEVENT_LEAVE SDL_WINDOWEVENT_LEAVE_renamed_SDL_EVENT_WINDOW_MOUSE_LEAVE
614#define SDL_WINDOWEVENT_MAXIMIZED SDL_WINDOWEVENT_MAXIMIZED_renamed_SDL_EVENT_WINDOW_MAXIMIZED
615#define SDL_WINDOWEVENT_MINIMIZED SDL_WINDOWEVENT_MINIMIZED_renamed_SDL_EVENT_WINDOW_MINIMIZED
616#define SDL_WINDOWEVENT_MOVED SDL_WINDOWEVENT_MOVED_renamed_SDL_EVENT_WINDOW_MOVED
617#define SDL_WINDOWEVENT_RESIZED SDL_WINDOWEVENT_RESIZED_renamed_SDL_EVENT_WINDOW_RESIZED
618#define SDL_WINDOWEVENT_RESTORED SDL_WINDOWEVENT_RESTORED_renamed_SDL_EVENT_WINDOW_RESTORED
619#define SDL_WINDOWEVENT_SHOWN SDL_WINDOWEVENT_SHOWN_renamed_SDL_EVENT_WINDOW_SHOWN
620#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_WINDOWEVENT_SIZE_CHANGED_renamed_SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
621#define SDL_WINDOWEVENT_TAKE_FOCUS SDL_WINDOWEVENT_TAKE_FOCUS_renamed_SDL_EVENT_WINDOW_TAKE_FOCUS
624#define SDL_CONTROLLER_AXIS_INVALID SDL_CONTROLLER_AXIS_INVALID_renamed_SDL_GAMEPAD_AXIS_INVALID
625#define SDL_CONTROLLER_AXIS_LEFTX SDL_CONTROLLER_AXIS_LEFTX_renamed_SDL_GAMEPAD_AXIS_LEFTX
626#define SDL_CONTROLLER_AXIS_LEFTY SDL_CONTROLLER_AXIS_LEFTY_renamed_SDL_GAMEPAD_AXIS_LEFTY
627#define SDL_CONTROLLER_AXIS_MAX SDL_CONTROLLER_AXIS_MAX_renamed_SDL_GAMEPAD_AXIS_MAX
628#define SDL_CONTROLLER_AXIS_RIGHTX SDL_CONTROLLER_AXIS_RIGHTX_renamed_SDL_GAMEPAD_AXIS_RIGHTX
629#define SDL_CONTROLLER_AXIS_RIGHTY SDL_CONTROLLER_AXIS_RIGHTY_renamed_SDL_GAMEPAD_AXIS_RIGHTY
630#define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_CONTROLLER_AXIS_TRIGGERLEFT_renamed_SDL_GAMEPAD_AXIS_LEFT_TRIGGER
631#define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_CONTROLLER_AXIS_TRIGGERRIGHT_renamed_SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
632#define SDL_CONTROLLER_BINDTYPE_AXIS SDL_CONTROLLER_BINDTYPE_AXIS_renamed_SDL_GAMEPAD_BINDTYPE_AXIS
633#define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_CONTROLLER_BINDTYPE_BUTTON_renamed_SDL_GAMEPAD_BINDTYPE_BUTTON
634#define SDL_CONTROLLER_BINDTYPE_HAT SDL_CONTROLLER_BINDTYPE_HAT_renamed_SDL_GAMEPAD_BINDTYPE_HAT
635#define SDL_CONTROLLER_BINDTYPE_NONE SDL_CONTROLLER_BINDTYPE_NONE_renamed_SDL_GAMEPAD_BINDTYPE_NONE
636#define SDL_CONTROLLER_BUTTON_A SDL_CONTROLLER_BUTTON_A_renamed_SDL_GAMEPAD_BUTTON_SOUTH
637#define SDL_CONTROLLER_BUTTON_B SDL_CONTROLLER_BUTTON_B_renamed_SDL_GAMEPAD_BUTTON_EAST
638#define SDL_CONTROLLER_BUTTON_BACK SDL_CONTROLLER_BUTTON_BACK_renamed_SDL_GAMEPAD_BUTTON_BACK
639#define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_CONTROLLER_BUTTON_DPAD_DOWN_renamed_SDL_GAMEPAD_BUTTON_DPAD_DOWN
640#define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_CONTROLLER_BUTTON_DPAD_LEFT_renamed_SDL_GAMEPAD_BUTTON_DPAD_LEFT
641#define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_CONTROLLER_BUTTON_DPAD_RIGHT_renamed_SDL_GAMEPAD_BUTTON_DPAD_RIGHT
642#define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_CONTROLLER_BUTTON_DPAD_UP_renamed_SDL_GAMEPAD_BUTTON_DPAD_UP
643#define SDL_CONTROLLER_BUTTON_GUIDE SDL_CONTROLLER_BUTTON_GUIDE_renamed_SDL_GAMEPAD_BUTTON_GUIDE
644#define SDL_CONTROLLER_BUTTON_INVALID SDL_CONTROLLER_BUTTON_INVALID_renamed_SDL_GAMEPAD_BUTTON_INVALID
645#define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_CONTROLLER_BUTTON_LEFTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
646#define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_CONTROLLER_BUTTON_LEFTSTICK_renamed_SDL_GAMEPAD_BUTTON_LEFT_STICK
647#define SDL_CONTROLLER_BUTTON_MAX SDL_CONTROLLER_BUTTON_MAX_renamed_SDL_GAMEPAD_BUTTON_MAX
648#define SDL_CONTROLLER_BUTTON_MISC1 SDL_CONTROLLER_BUTTON_MISC1_renamed_SDL_GAMEPAD_BUTTON_MISC1
649#define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_CONTROLLER_BUTTON_PADDLE1_renamed_SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1
650#define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_CONTROLLER_BUTTON_PADDLE2_renamed_SDL_GAMEPAD_BUTTON_LEFT_PADDLE1
651#define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_CONTROLLER_BUTTON_PADDLE3_renamed_SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2
652#define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_CONTROLLER_BUTTON_PADDLE4_renamed_SDL_GAMEPAD_BUTTON_LEFT_PADDLE2
653#define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_CONTROLLER_BUTTON_RIGHTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
654#define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_CONTROLLER_BUTTON_RIGHTSTICK_renamed_SDL_GAMEPAD_BUTTON_RIGHT_STICK
655#define SDL_CONTROLLER_BUTTON_START SDL_CONTROLLER_BUTTON_START_renamed_SDL_GAMEPAD_BUTTON_START
656#define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_CONTROLLER_BUTTON_TOUCHPAD_renamed_SDL_GAMEPAD_BUTTON_TOUCHPAD
657#define SDL_CONTROLLER_BUTTON_X SDL_CONTROLLER_BUTTON_X_renamed_SDL_GAMEPAD_BUTTON_WEST
658#define SDL_CONTROLLER_BUTTON_Y SDL_CONTROLLER_BUTTON_Y_renamed_SDL_GAMEPAD_BUTTON_NORTH
659#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
660#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
661#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
662#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
663#define SDL_CONTROLLER_TYPE_PS3 SDL_CONTROLLER_TYPE_PS3_renamed_SDL_GAMEPAD_TYPE_PS3
664#define SDL_CONTROLLER_TYPE_PS4 SDL_CONTROLLER_TYPE_PS4_renamed_SDL_GAMEPAD_TYPE_PS4
665#define SDL_CONTROLLER_TYPE_PS5 SDL_CONTROLLER_TYPE_PS5_renamed_SDL_GAMEPAD_TYPE_PS5
666#define SDL_CONTROLLER_TYPE_UNKNOWN SDL_CONTROLLER_TYPE_UNKNOWN_renamed_SDL_GAMEPAD_TYPE_STANDARD
667#define SDL_CONTROLLER_TYPE_VIRTUAL SDL_CONTROLLER_TYPE_VIRTUAL_renamed_SDL_GAMEPAD_TYPE_VIRTUAL
668#define SDL_CONTROLLER_TYPE_XBOX360 SDL_CONTROLLER_TYPE_XBOX360_renamed_SDL_GAMEPAD_TYPE_XBOX360
669#define SDL_CONTROLLER_TYPE_XBOXONE SDL_CONTROLLER_TYPE_XBOXONE_renamed_SDL_GAMEPAD_TYPE_XBOXONE
670#define SDL_GameController SDL_GameController_renamed_SDL_Gamepad
671#define SDL_GameControllerAddMapping SDL_GameControllerAddMapping_renamed_SDL_AddGamepadMapping
672#define SDL_GameControllerAddMappingsFromFile SDL_GameControllerAddMappingsFromFile_renamed_SDL_AddGamepadMappingsFromFile
673#define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_renamed_SDL_AddGamepadMappingsFromRW
674#define SDL_GameControllerAxis SDL_GameControllerAxis_renamed_SDL_GamepadAxis
675#define SDL_GameControllerBindType SDL_GameControllerBindType_renamed_SDL_GamepadBindingType
676#define SDL_GameControllerButton SDL_GameControllerButton_renamed_SDL_GamepadButton
677#define SDL_GameControllerClose SDL_GameControllerClose_renamed_SDL_CloseGamepad
678#define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_renamed_SDL_GetGamepadFromInstanceID
679#define SDL_GameControllerFromPlayerIndex SDL_GameControllerFromPlayerIndex_renamed_SDL_GetGamepadFromPlayerIndex
680#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GameControllerGetAppleSFSymbolsNameForAxis_renamed_SDL_GetGamepadAppleSFSymbolsNameForAxis
681#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GameControllerGetAppleSFSymbolsNameForButton_renamed_SDL_GetGamepadAppleSFSymbolsNameForButton
682#define SDL_GameControllerGetAttached SDL_GameControllerGetAttached_renamed_SDL_GamepadConnected
683#define SDL_GameControllerGetAxis SDL_GameControllerGetAxis_renamed_SDL_GetGamepadAxis
684#define SDL_GameControllerGetAxisFromString SDL_GameControllerGetAxisFromString_renamed_SDL_GetGamepadAxisFromString
685#define SDL_GameControllerGetButton SDL_GameControllerGetButton_renamed_SDL_GetGamepadButton
686#define SDL_GameControllerGetButtonFromString SDL_GameControllerGetButtonFromString_renamed_SDL_GetGamepadButtonFromString
687#define SDL_GameControllerGetFirmwareVersion SDL_GameControllerGetFirmwareVersion_renamed_SDL_GetGamepadFirmwareVersion
688#define SDL_GameControllerGetJoystick SDL_GameControllerGetJoystick_renamed_SDL_GetGamepadJoystick
689#define SDL_GameControllerGetNumTouchpadFingers SDL_GameControllerGetNumTouchpadFingers_renamed_SDL_GetNumGamepadTouchpadFingers
690#define SDL_GameControllerGetNumTouchpads SDL_GameControllerGetNumTouchpads_renamed_SDL_GetNumGamepadTouchpads
691#define SDL_GameControllerGetPlayerIndex SDL_GameControllerGetPlayerIndex_renamed_SDL_GetGamepadPlayerIndex
692#define SDL_GameControllerGetProduct SDL_GameControllerGetProduct_renamed_SDL_GetGamepadProduct
693#define SDL_GameControllerGetProductVersion SDL_GameControllerGetProductVersion_renamed_SDL_GetGamepadProductVersion
694#define SDL_GameControllerGetSensorData SDL_GameControllerGetSensorData_renamed_SDL_GetGamepadSensorData
695#define SDL_GameControllerGetSensorDataRate SDL_GameControllerGetSensorDataRate_renamed_SDL_GetGamepadSensorDataRate
696#define SDL_GameControllerGetSerial SDL_GameControllerGetSerial_renamed_SDL_GetGamepadSerial
697#define SDL_GameControllerGetSteamHandle SDL_GameControllerGetSteamHandle_renamed_SDL_GetGamepadSteamHandle
698#define SDL_GameControllerGetStringForAxis SDL_GameControllerGetStringForAxis_renamed_SDL_GetGamepadStringForAxis
699#define SDL_GameControllerGetStringForButton SDL_GameControllerGetStringForButton_renamed_SDL_GetGamepadStringForButton
700#define SDL_GameControllerGetTouchpadFinger SDL_GameControllerGetTouchpadFinger_renamed_SDL_GetGamepadTouchpadFinger
701#define SDL_GameControllerGetType SDL_GameControllerGetType_renamed_SDL_GetGamepadType
702#define SDL_GameControllerGetVendor SDL_GameControllerGetVendor_renamed_SDL_GetGamepadVendor
703#define SDL_GameControllerHasAxis SDL_GameControllerHasAxis_renamed_SDL_GamepadHasAxis
704#define SDL_GameControllerHasButton SDL_GameControllerHasButton_renamed_SDL_GamepadHasButton
705#define SDL_GameControllerHasSensor SDL_GameControllerHasSensor_renamed_SDL_GamepadHasSensor
706#define SDL_GameControllerIsSensorEnabled SDL_GameControllerIsSensorEnabled_renamed_SDL_GamepadSensorEnabled
707#define SDL_GameControllerMapping SDL_GameControllerMapping_renamed_SDL_GetGamepadMapping
708#define SDL_GameControllerMappingForDeviceIndex SDL_GameControllerMappingForDeviceIndex_renamed_SDL_GetGamepadMappingForDeviceIndex
709#define SDL_GameControllerMappingForGUID SDL_GameControllerMappingForGUID_renamed_SDL_GetGamepadMappingForGUID
710#define SDL_GameControllerName SDL_GameControllerName_renamed_SDL_GetGamepadName
711#define SDL_GameControllerOpen SDL_GameControllerOpen_renamed_SDL_OpenGamepad
712#define SDL_GameControllerPath SDL_GameControllerPath_renamed_SDL_GetGamepadPath
713#define SDL_GameControllerRumble SDL_GameControllerRumble_renamed_SDL_RumbleGamepad
714#define SDL_GameControllerRumbleTriggers SDL_GameControllerRumbleTriggers_renamed_SDL_RumbleGamepadTriggers
715#define SDL_GameControllerSendEffect SDL_GameControllerSendEffect_renamed_SDL_SendGamepadEffect
716#define SDL_GameControllerSetLED SDL_GameControllerSetLED_renamed_SDL_SetGamepadLED
717#define SDL_GameControllerSetPlayerIndex SDL_GameControllerSetPlayerIndex_renamed_SDL_SetGamepadPlayerIndex
718#define SDL_GameControllerSetSensorEnabled SDL_GameControllerSetSensorEnabled_renamed_SDL_SetGamepadSensorEnabled
719#define SDL_GameControllerType SDL_GameControllerType_renamed_SDL_GamepadType
720#define SDL_GameControllerUpdate SDL_GameControllerUpdate_renamed_SDL_UpdateGamepads
721#define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMECONTROLLER_renamed_SDL_INIT_GAMEPAD
722#define SDL_IsGameController SDL_IsGameController_renamed_SDL_IsGamepad
725#define SDL_HapticClose SDL_HapticClose_renamed_SDL_CloseHaptic
726#define SDL_HapticDestroyEffect SDL_HapticDestroyEffect_renamed_SDL_DestroyHapticEffect
727#define SDL_HapticGetEffectStatus SDL_HapticGetEffectStatus_renamed_SDL_GetHapticEffectStatus
728#define SDL_HapticNewEffect SDL_HapticNewEffect_renamed_SDL_CreateHapticEffect
729#define SDL_HapticNumAxes SDL_HapticNumAxes_renamed_SDL_GetNumHapticAxes
730#define SDL_HapticNumEffects SDL_HapticNumEffects_renamed_SDL_GetMaxHapticEffects
731#define SDL_HapticNumEffectsPlaying SDL_HapticNumEffectsPlaying_renamed_SDL_GetMaxHapticEffectsPlaying
732#define SDL_HapticOpen SDL_HapticOpen_renamed_SDL_OpenHaptic
733#define SDL_HapticOpenFromJoystick SDL_HapticOpenFromJoystick_renamed_SDL_OpenHapticFromJoystick
734#define SDL_HapticOpenFromMouse SDL_HapticOpenFromMouse_renamed_SDL_OpenHapticFromMouse
735#define SDL_HapticPause SDL_HapticPause_renamed_SDL_PauseHaptic
736#define SDL_HapticQuery SDL_HapticQuery_renamed_SDL_GetHapticFeatures
737#define SDL_HapticRumbleInit SDL_HapticRumbleInit_renamed_SDL_InitHapticRumble
738#define SDL_HapticRumblePlay SDL_HapticRumblePlay_renamed_SDL_PlayHapticRumble
739#define SDL_HapticRumbleStop SDL_HapticRumbleStop_renamed_SDL_StopHapticRumble
740#define SDL_HapticRunEffect SDL_HapticRunEffect_renamed_SDL_RunHapticEffect
741#define SDL_HapticSetAutocenter SDL_HapticSetAutocenter_renamed_SDL_SetHapticAutocenter
742#define SDL_HapticSetGain SDL_HapticSetGain_renamed_SDL_SetHapticGain
743#define SDL_HapticStopAll SDL_HapticStopAll_renamed_SDL_StopHapticEffects
744#define SDL_HapticStopEffect SDL_HapticStopEffect_renamed_SDL_StopHapticEffect
745#define SDL_HapticUnpause SDL_HapticUnpause_renamed_SDL_ResumeHaptic
746#define SDL_HapticUpdateEffect SDL_HapticUpdateEffect_renamed_SDL_UpdateHapticEffect
747#define SDL_JoystickIsHaptic SDL_JoystickIsHaptic_renamed_SDL_IsJoystickHaptic
748#define SDL_MouseIsHaptic SDL_MouseIsHaptic_renamed_SDL_IsMouseHaptic
751#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMECONTROLLER_renamed_SDL_JOYSTICK_TYPE_GAMEPAD
752#define SDL_JoystickAttachVirtual SDL_JoystickAttachVirtual_renamed_SDL_AttachVirtualJoystick
753#define SDL_JoystickAttachVirtualEx SDL_JoystickAttachVirtualEx_renamed_SDL_AttachVirtualJoystickEx
754#define SDL_JoystickClose SDL_JoystickClose_renamed_SDL_CloseJoystick
755#define SDL_JoystickCurrentPowerLevel SDL_JoystickCurrentPowerLevel_renamed_SDL_GetJoystickPowerLevel
756#define SDL_JoystickDetachVirtual SDL_JoystickDetachVirtual_renamed_SDL_DetachVirtualJoystick
757#define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_renamed_SDL_GetJoystickFromInstanceID
758#define SDL_JoystickFromPlayerIndex SDL_JoystickFromPlayerIndex_renamed_SDL_GetJoystickFromPlayerIndex
759#define SDL_JoystickGetAttached SDL_JoystickGetAttached_renamed_SDL_JoystickConnected
760#define SDL_JoystickGetAxis SDL_JoystickGetAxis_renamed_SDL_GetJoystickAxis
761#define SDL_JoystickGetAxisInitialState SDL_JoystickGetAxisInitialState_renamed_SDL_GetJoystickAxisInitialState
762#define SDL_JoystickGetButton SDL_JoystickGetButton_renamed_SDL_GetJoystickButton
763#define SDL_JoystickGetFirmwareVersion SDL_JoystickGetFirmwareVersion_renamed_SDL_GetJoystickFirmwareVersion
764#define SDL_JoystickGetGUID SDL_JoystickGetGUID_renamed_SDL_GetJoystickGUID
765#define SDL_JoystickGetGUIDFromString SDL_JoystickGetGUIDFromString_renamed_SDL_GetJoystickGUIDFromString
766#define SDL_JoystickGetGUIDString SDL_JoystickGetGUIDString_renamed_SDL_GetJoystickGUIDString
767#define SDL_JoystickGetHat SDL_JoystickGetHat_renamed_SDL_GetJoystickHat
768#define SDL_JoystickGetPlayerIndex SDL_JoystickGetPlayerIndex_renamed_SDL_GetJoystickPlayerIndex
769#define SDL_JoystickGetProduct SDL_JoystickGetProduct_renamed_SDL_GetJoystickProduct
770#define SDL_JoystickGetProductVersion SDL_JoystickGetProductVersion_renamed_SDL_GetJoystickProductVersion
771#define SDL_JoystickGetSerial SDL_JoystickGetSerial_renamed_SDL_GetJoystickSerial
772#define SDL_JoystickGetType SDL_JoystickGetType_renamed_SDL_GetJoystickType
773#define SDL_JoystickGetVendor SDL_JoystickGetVendor_renamed_SDL_GetJoystickVendor
774#define SDL_JoystickInstanceID SDL_JoystickInstanceID_renamed_SDL_GetJoystickInstanceID
775#define SDL_JoystickIsVirtual SDL_JoystickIsVirtual_renamed_SDL_IsJoystickVirtual
776#define SDL_JoystickName SDL_JoystickName_renamed_SDL_GetJoystickName
777#define SDL_JoystickNumAxes SDL_JoystickNumAxes_renamed_SDL_GetNumJoystickAxes
778#define SDL_JoystickNumButtons SDL_JoystickNumButtons_renamed_SDL_GetNumJoystickButtons
779#define SDL_JoystickNumHats SDL_JoystickNumHats_renamed_SDL_GetNumJoystickHats
780#define SDL_JoystickOpen SDL_JoystickOpen_renamed_SDL_OpenJoystick
781#define SDL_JoystickPath SDL_JoystickPath_renamed_SDL_GetJoystickPath
782#define SDL_JoystickRumble SDL_JoystickRumble_renamed_SDL_RumbleJoystick
783#define SDL_JoystickRumbleTriggers SDL_JoystickRumbleTriggers_renamed_SDL_RumbleJoystickTriggers
784#define SDL_JoystickSendEffect SDL_JoystickSendEffect_renamed_SDL_SendJoystickEffect
785#define SDL_JoystickSetLED SDL_JoystickSetLED_renamed_SDL_SetJoystickLED
786#define SDL_JoystickSetPlayerIndex SDL_JoystickSetPlayerIndex_renamed_SDL_SetJoystickPlayerIndex
787#define SDL_JoystickSetVirtualAxis SDL_JoystickSetVirtualAxis_renamed_SDL_SetJoystickVirtualAxis
788#define SDL_JoystickSetVirtualButton SDL_JoystickSetVirtualButton_renamed_SDL_SetJoystickVirtualButton
789#define SDL_JoystickSetVirtualHat SDL_JoystickSetVirtualHat_renamed_SDL_SetJoystickVirtualHat
790#define SDL_JoystickUpdate SDL_JoystickUpdate_renamed_SDL_UpdateJoysticks
793#define SDL_IsScreenKeyboardShown SDL_IsScreenKeyboardShown_renamed_SDL_ScreenKeyboardShown
794#define SDL_IsTextInputActive SDL_IsTextInputActive_renamed_SDL_TextInputActive
795#define SDL_IsTextInputShown SDL_IsTextInputShown_renamed_SDL_TextInputShown
798#define KMOD_ALT KMOD_ALT_renamed_SDL_KMOD_ALT
799#define KMOD_CAPS KMOD_CAPS_renamed_SDL_KMOD_CAPS
800#define KMOD_CTRL KMOD_CTRL_renamed_SDL_KMOD_CTRL
801#define KMOD_GUI KMOD_GUI_renamed_SDL_KMOD_GUI
802#define KMOD_LALT KMOD_LALT_renamed_SDL_KMOD_LALT
803#define KMOD_LCTRL KMOD_LCTRL_renamed_SDL_KMOD_LCTRL
804#define KMOD_LGUI KMOD_LGUI_renamed_SDL_KMOD_LGUI
805#define KMOD_LSHIFT KMOD_LSHIFT_renamed_SDL_KMOD_LSHIFT
806#define KMOD_MODE KMOD_MODE_renamed_SDL_KMOD_MODE
807#define KMOD_NONE KMOD_NONE_renamed_SDL_KMOD_NONE
808#define KMOD_NUM KMOD_NUM_renamed_SDL_KMOD_NUM
809#define KMOD_RALT KMOD_RALT_renamed_SDL_KMOD_RALT
810#define KMOD_RCTRL KMOD_RCTRL_renamed_SDL_KMOD_RCTRL
811#define KMOD_RESERVED KMOD_RESERVED_renamed_SDL_KMOD_RESERVED
812#define KMOD_RGUI KMOD_RGUI_renamed_SDL_KMOD_RGUI
813#define KMOD_RSHIFT KMOD_RSHIFT_renamed_SDL_KMOD_RSHIFT
814#define KMOD_SCROLL KMOD_SCROLL_renamed_SDL_KMOD_SCROLL
815#define KMOD_SHIFT KMOD_SHIFT_renamed_SDL_KMOD_SHIFT
818#define SDL_FreeCursor SDL_FreeCursor_renamed_SDL_DestroyCursor
821#define SDL_CondBroadcast SDL_CondBroadcast_renamed_SDL_BroadcastCondition
822#define SDL_CondSignal SDL_CondSignal_renamed_SDL_SignalCondition
823#define SDL_CondWait SDL_CondWait_renamed_SDL_WaitCondition
824#define SDL_CondWaitTimeout SDL_CondWaitTimeout_renamed_SDL_WaitConditionTimeout
825#define SDL_CreateCond SDL_CreateCond_renamed_SDL_CreateCondition
826#define SDL_DestroyCond SDL_DestroyCond_renamed_SDL_DestroyCondition
827#define SDL_SemPost SDL_SemPost_renamed_SDL_PostSemaphore
828#define SDL_SemTryWait SDL_SemTryWait_renamed_SDL_TryWaitSemaphore
829#define SDL_SemValue SDL_SemValue_renamed_SDL_GetSemaphoreValue
830#define SDL_SemWait SDL_SemWait_renamed_SDL_WaitSemaphore
831#define SDL_SemWaitTimeout SDL_SemWaitTimeout_renamed_SDL_WaitSemaphoreTimeout
834#define SDL_cond SDL_cond_renamed_SDL_Condition
835#define SDL_mutex SDL_mutex_renamed_SDL_Mutex
836#define SDL_sem SDL_sem_renamed_SDL_Semaphore
839#define SDL_AllocFormat SDL_AllocFormat_renamed_SDL_CreatePixelFormat
840#define SDL_AllocPalette SDL_AllocPalette_renamed_SDL_CreatePalette
841#define SDL_FreeFormat SDL_FreeFormat_renamed_SDL_DestroyPixelFormat
842#define SDL_FreePalette SDL_FreePalette_renamed_SDL_DestroyPalette
843#define SDL_MasksToPixelFormatEnum SDL_MasksToPixelFormatEnum_renamed_SDL_GetPixelFormatEnumForMasks
844#define SDL_PIXELFORMAT_BGR888 SDL_PIXELFORMAT_BGR888_renamed_SDL_PIXELFORMAT_XBGR8888
845#define SDL_PIXELFORMAT_RGB888 SDL_PIXELFORMAT_RGB888_renamed_SDL_PIXELFORMAT_XRGB8888
846#define SDL_PixelFormatEnumToMasks SDL_PixelFormatEnumToMasks_renamed_SDL_GetMasksForPixelFormatEnum
849#define SDL_EncloseFPoints SDL_EncloseFPoints_renamed_SDL_GetRectEnclosingPointsFloat
850#define SDL_EnclosePoints SDL_EnclosePoints_renamed_SDL_GetRectEnclosingPoints
851#define SDL_FRectEmpty SDL_FRectEmpty_renamed_SDL_RectEmptyFloat
852#define SDL_FRectEquals SDL_FRectEquals_renamed_SDL_RectsEqualFloat
853#define SDL_FRectEqualsEpsilon SDL_FRectEqualsEpsilon_renamed_SDL_RectsEqualEpsilon
854#define SDL_HasIntersection SDL_HasIntersection_renamed_SDL_HasRectIntersection
855#define SDL_HasIntersectionF SDL_HasIntersectionF_renamed_SDL_HasRectIntersectionFloat
856#define SDL_IntersectFRect SDL_IntersectFRect_renamed_SDL_GetRectIntersectionFloat
857#define SDL_IntersectFRectAndLine SDL_IntersectFRectAndLine_renamed_SDL_GetRectAndLineIntersectionFloat
858#define SDL_IntersectRect SDL_IntersectRect_renamed_SDL_GetRectIntersection
859#define SDL_IntersectRectAndLine SDL_IntersectRectAndLine_renamed_SDL_GetRectAndLineIntersection
860#define SDL_PointInFRect SDL_PointInFRect_renamed_SDL_PointInRectFloat
861#define SDL_RectEquals SDL_RectEquals_renamed_SDL_RectsEqual
862#define SDL_UnionFRect SDL_UnionFRect_renamed_SDL_GetRectUnionFloat
863#define SDL_UnionRect SDL_UnionRect_renamed_SDL_GetRectUnion
866#define SDL_GetRendererOutputSize SDL_GetRendererOutputSize_renamed_SDL_GetCurrentRenderOutputSize
867#define SDL_RenderCopy SDL_RenderCopy_renamed_SDL_RenderTexture
868#define SDL_RenderCopyEx SDL_RenderCopyEx_renamed_SDL_RenderTextureRotated
869#define SDL_RenderCopyExF SDL_RenderCopyExF_renamed_SDL_RenderTextureRotated
870#define SDL_RenderCopyF SDL_RenderCopyF_renamed_SDL_RenderTexture
871#define SDL_RenderDrawLine SDL_RenderDrawLine_renamed_SDL_RenderLine
872#define SDL_RenderDrawLineF SDL_RenderDrawLineF_renamed_SDL_RenderLine
873#define SDL_RenderDrawLines SDL_RenderDrawLines_renamed_SDL_RenderLines
874#define SDL_RenderDrawLinesF SDL_RenderDrawLinesF_renamed_SDL_RenderLines
875#define SDL_RenderDrawPoint SDL_RenderDrawPoint_renamed_SDL_RenderPoint
876#define SDL_RenderDrawPointF SDL_RenderDrawPointF_renamed_SDL_RenderPoint
877#define SDL_RenderDrawPoints SDL_RenderDrawPoints_renamed_SDL_RenderPoints
878#define SDL_RenderDrawPointsF SDL_RenderDrawPointsF_renamed_SDL_RenderPoints
879#define SDL_RenderDrawRect SDL_RenderDrawRect_renamed_SDL_RenderRect
880#define SDL_RenderDrawRectF SDL_RenderDrawRectF_renamed_SDL_RenderRect
881#define SDL_RenderDrawRects SDL_RenderDrawRects_renamed_SDL_RenderRects
882#define SDL_RenderDrawRectsF SDL_RenderDrawRectsF_renamed_SDL_RenderRects
883#define SDL_RenderFillRectF SDL_RenderFillRectF_renamed_SDL_RenderFillRect
884#define SDL_RenderFillRectsF SDL_RenderFillRectsF_renamed_SDL_RenderFillRects
885#define SDL_RenderFlush SDL_RenderFlush_renamed_SDL_FlushRenderer
886#define SDL_RenderGetClipRect SDL_RenderGetClipRect_renamed_SDL_GetRenderClipRect
887#define SDL_RenderGetLogicalSize SDL_RenderGetLogicalSize_renamed_SDL_GetRenderLogicalPresentation
888#define SDL_RenderGetMetalCommandEncoder SDL_RenderGetMetalCommandEncoder_renamed_SDL_GetRenderMetalCommandEncoder
889#define SDL_RenderGetMetalLayer SDL_RenderGetMetalLayer_renamed_SDL_GetRenderMetalLayer
890#define SDL_RenderGetScale SDL_RenderGetScale_renamed_SDL_GetRenderScale
891#define SDL_RenderGetViewport SDL_RenderGetViewport_renamed_SDL_GetRenderViewport
892#define SDL_RenderGetWindow SDL_RenderGetWindow_renamed_SDL_GetRenderWindow
893#define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_renamed_SDL_RenderClipEnabled
894#define SDL_RenderLogicalToWindow SDL_RenderLogicalToWindow_renamed_SDL_RenderCoordinatesToWindow
895#define SDL_RenderSetClipRect SDL_RenderSetClipRect_renamed_SDL_SetRenderClipRect
896#define SDL_RenderSetLogicalSize SDL_RenderSetLogicalSize_renamed_SDL_SetRenderLogicalPresentation
897#define SDL_RenderSetScale SDL_RenderSetScale_renamed_SDL_SetRenderScale
898#define SDL_RenderSetVSync SDL_RenderSetVSync_renamed_SDL_SetRenderVSync
899#define SDL_RenderSetViewport SDL_RenderSetViewport_renamed_SDL_SetRenderViewport
900#define SDL_RenderWindowToLogical SDL_RenderWindowToLogical_renamed_SDL_RenderCoordinatesFromWindow
901#define SDL_ScaleModeBest SDL_ScaleModeBest_renamed_SDL_SCALEMODE_BEST
902#define SDL_ScaleModeLinear SDL_ScaleModeLinear_renamed_SDL_SCALEMODE_LINEAR
903#define SDL_ScaleModeNearest SDL_ScaleModeNearest_renamed_SDL_SCALEMODE_NEAREST
906#define RW_SEEK_CUR RW_SEEK_CUR_renamed_SDL_RW_SEEK_CUR
907#define RW_SEEK_END RW_SEEK_END_renamed_SDL_RW_SEEK_END
908#define RW_SEEK_SET RW_SEEK_SET_renamed_SDL_RW_SEEK_SET
909#define SDL_AllocRW SDL_AllocRW_renamed_SDL_CreateRW
910#define SDL_FreeRW SDL_FreeRW_renamed_SDL_DestroyRW
911#define SDL_ReadBE16 SDL_ReadBE16_renamed_SDL_ReadU16BE
912#define SDL_ReadBE32 SDL_ReadBE32_renamed_SDL_ReadU32BE
913#define SDL_ReadBE64 SDL_ReadBE64_renamed_SDL_ReadU64BE
914#define SDL_ReadLE16 SDL_ReadLE16_renamed_SDL_ReadU16LE
915#define SDL_ReadLE32 SDL_ReadLE32_renamed_SDL_ReadU32LE
916#define SDL_ReadLE64 SDL_ReadLE64_renamed_SDL_ReadU64LE
917#define SDL_WriteBE16 SDL_WriteBE16_renamed_SDL_WriteU16BE
918#define SDL_WriteBE32 SDL_WriteBE32_renamed_SDL_WriteU32BE
919#define SDL_WriteBE64 SDL_WriteBE64_renamed_SDL_WriteU64BE
920#define SDL_WriteLE16 SDL_WriteLE16_renamed_SDL_WriteU16LE
921#define SDL_WriteLE32 SDL_WriteLE32_renamed_SDL_WriteU32LE
922#define SDL_WriteLE64 SDL_WriteLE64_renamed_SDL_WriteU64LE
925#define SDL_SensorClose SDL_SensorClose_renamed_SDL_CloseSensor
926#define SDL_SensorFromInstanceID SDL_SensorFromInstanceID_renamed_SDL_GetSensorFromInstanceID
927#define SDL_SensorGetData SDL_SensorGetData_renamed_SDL_GetSensorData
928#define SDL_SensorGetInstanceID SDL_SensorGetInstanceID_renamed_SDL_GetSensorInstanceID
929#define SDL_SensorGetName SDL_SensorGetName_renamed_SDL_GetSensorName
930#define SDL_SensorGetNonPortableType SDL_SensorGetNonPortableType_renamed_SDL_GetSensorNonPortableType
931#define SDL_SensorGetType SDL_SensorGetType_renamed_SDL_GetSensorType
932#define SDL_SensorOpen SDL_SensorOpen_renamed_SDL_OpenSensor
933#define SDL_SensorUpdate SDL_SensorUpdate_renamed_SDL_UpdateSensors
936#define SDL_strtokr SDL_strtokr_renamed_SDL_strtok_r
939#define SDL_FillRect SDL_FillRect_renamed_SDL_FillSurfaceRect
940#define SDL_FillRects SDL_FillRects_renamed_SDL_FillSurfaceRects
941#define SDL_FreeSurface SDL_FreeSurface_renamed_SDL_DestroySurface
942#define SDL_GetClipRect SDL_GetClipRect_renamed_SDL_GetSurfaceClipRect
943#define SDL_GetColorKey SDL_GetColorKey_renamed_SDL_GetSurfaceColorKey
944#define SDL_HasColorKey SDL_HasColorKey_renamed_SDL_SurfaceHasColorKey
945#define SDL_HasSurfaceRLE SDL_HasSurfaceRLE_renamed_SDL_SurfaceHasRLE
946#define SDL_LowerBlit SDL_LowerBlit_renamed_SDL_BlitSurfaceUnchecked
947#define SDL_LowerBlitScaled SDL_LowerBlitScaled_renamed_SDL_BlitSurfaceUncheckedScaled
948#define SDL_SetClipRect SDL_SetClipRect_renamed_SDL_SetSurfaceClipRect
949#define SDL_SetColorKey SDL_SetColorKey_renamed_SDL_SetSurfaceColorKey
950#define SDL_UpperBlit SDL_UpperBlit_renamed_SDL_BlitSurface
951#define SDL_UpperBlitScaled SDL_UpperBlitScaled_renamed_SDL_BlitSurfaceScaled
954#define SDL_TLSCleanup SDL_TLSCleanup_renamed_SDL_CleanupTLS
955#define SDL_TLSCreate SDL_TLSCreate_renamed_SDL_CreateTLS
956#define SDL_TLSGet SDL_TLSGet_renamed_SDL_GetTLS
957#define SDL_TLSSet SDL_TLSSet_renamed_SDL_SetTLS
958#define SDL_threadID SDL_threadID_renamed_SDL_ThreadID
961#define SDL_GetTicks64 SDL_GetTicks64_renamed_SDL_GetTicks
964#define SDL_GetClosestDisplayMode SDL_GetClosestDisplayMode_renamed_SDL_GetClosestFullscreenDisplayMode
965#define SDL_GetDisplayOrientation SDL_GetDisplayOrientation_renamed_SDL_GetCurrentDisplayOrientation
966#define SDL_GetPointDisplayIndex SDL_GetPointDisplayIndex_renamed_SDL_GetDisplayForPoint
967#define SDL_GetRectDisplayIndex SDL_GetRectDisplayIndex_renamed_SDL_GetDisplayForRect
968#define SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_renamed_SDL_GetDisplayForWindow
969#define SDL_GetWindowDisplayMode SDL_GetWindowDisplayMode_renamed_SDL_GetWindowFullscreenMode
970#define SDL_IsScreenSaverEnabled SDL_IsScreenSaverEnabled_renamed_SDL_ScreenSaverEnabled
971#define SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode_renamed_SDL_SetWindowFullscreenMode
972#define SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_ALLOW_HIGHDPI_renamed_SDL_WINDOW_HIGH_PIXEL_DENSITY
973#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_INPUT_GRABBED_renamed_SDL_WINDOW_MOUSE_GRABBED
974#define SDL_WINDOW_SKIP_TASKBAR SDL_WINDOW_SKIP_TASKBAR_renamed_SDL_WINDOW_UTILITY