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| Direct3D10TextureTarget (Direct3D10Renderer &owner) |
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void | activate () |
| Activate the render target and put it in a state ready to be drawn to.
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void | deactivate () |
| Deactivate the render target after having completed rendering.
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bool | isImageryCache () const |
| Return whether the RenderTarget is an implementation that caches actual rendered imagery.
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void | clear () |
| Clear the surface of the underlying texture.
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Texture & | getTexture () const |
| Return a pointer to the CEGUI::Texture that the TextureTarget is using.
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void | declareRenderSize (const Sizef &sz) |
| Used to declare to the TextureTarget the largest size, in pixels, of the next set of incoming rendering operations.
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bool | isRenderingInverted () const |
| Return whether rendering done on the target texture is inverted in relation to regular textures.
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| Direct3D10RenderTarget (Direct3D10Renderer &owner) |
| Constructor.
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void | draw (const GeometryBuffer &buffer) |
| Draw geometry from the given GeometryBuffer onto the surface that this RenderTarget represents.
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void | draw (const RenderQueue &queue) |
| Draw geometry from the given RenderQueue onto the surface that this RenderTarget represents.
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void | setArea (const Rectf &area) |
| Set the area for this RenderTarget. The exact action this function will take depends upon what the concrete class is representing. For example, with a 'view port' style RenderTarget, this should set the area that the view port occupies on the display (or rendering window).
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const Rectf & | getArea () const |
| Return the area defined for this RenderTarget.
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void | unprojectPoint (const GeometryBuffer &buff, const Vector2f &p_in, Vector2f &p_out) const |
| Take point p_in unproject it and put the result in p_out. Resulting point is local to GeometryBuffer buff.
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| EventSet () |
| Constructor for EventSet objects.
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virtual | ~EventSet (void) |
| Destructor for EventSet objects.
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void | addEvent (const String &name) |
| Creates a new Event object with the given name and adds it to the EventSet.
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void | addEvent (Event &event) |
| Adds the given Event object to the EventSet. Ownership of the object passes to EventSet and it will be deleted when it is removed from the EventSet - whether explicitly via removeEvent or when the EventSet is destroyed.
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void | removeEvent (const String &name) |
| Removes the Event with the given name. All connections to the event are disconnected, and the underlying Event object is destroyed.
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void | removeEvent (Event &event) |
| Removes the given event from the EventSet. All connections to the event are disconnected, and the event object is destroyed.
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void | removeAllEvents (void) |
| Remove all Event objects from the EventSet. Add connections will be disconnected, and all Event objects destroyed.
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bool | isEventPresent (const String &name) |
| Checks to see if an Event with the given name is present in this EventSet.
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virtual Event::Connection | subscribeEvent (const String &name, Event::Subscriber subscriber) |
| Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added.
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virtual Event::Connection | subscribeEvent (const String &name, Event::Group group, Event::Subscriber subscriber) |
| Subscribes a handler to the specified group of the named Event. If the named Event is not yet present in the EventSet, it is created and added.
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template<typename Arg1 , typename Arg2 > |
Event::Connection | subscribeEvent (const String &name, Arg1 arg1, Arg2 arg2) |
| Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added.
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template<typename Arg1 , typename Arg2 > |
Event::Connection | subscribeEvent (const String &name, Event::Group group, Arg1 arg1, Arg2 arg2) |
| Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added.
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virtual Event::Connection | subscribeScriptedEvent (const String &name, const String &subscriber_name) |
| Subscribes the named Event to a scripted funtion.
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virtual Event::Connection | subscribeScriptedEvent (const String &name, Event::Group group, const String &subscriber_name) |
| Subscribes the specified group of the named Event to a scripted funtion.
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virtual void | fireEvent (const String &name, EventArgs &args, const String &eventNamespace="") |
| Fires the named event passing the given EventArgs object.
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bool | isMuted (void) const |
| Return whether the EventSet is muted or not.
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void | setMutedState (bool setting) |
| Set the mute state for this EventSet.
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Event * | getEventObject (const String &name, bool autoAdd=false) |
| Return a pointer to the Event object with the given name, optionally adding such an Event object to the EventSet if it does not already exist.
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EventIterator | getEventIterator (void) const |
| Return a EventSet::EventIterator object to iterate over the events currently added to the EventSet.
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ID3D10Texture2D * | d_texture |
| Direct3D10 texture that's rendered to.
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ID3D10RenderTargetView * | d_renderTargetView |
| render target view for d_texture
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Direct3D10Texture * | d_CEGUITexture |
| we use this to wrap d_texture so it can be used by the core CEGUI lib.
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ID3D10RenderTargetView * | d_previousRenderTargetView |
| render target view that was bound before this target was activated
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ID3D10DepthStencilView * | d_previousDepthStencilView |
| depth stencil view that was bound before this target was activated
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Direct3D10Renderer & | d_owner |
| Renderer that created and owns the render target.
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ID3D10Device & | d_device |
| D3D10Device interface.
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Rectf | d_area |
| holds defined area for the RenderTarget
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D3DXMATRIX | d_matrix |
| projection / view matrix cache
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bool | d_matrixValid |
| true when d_matrix is valid and up to date
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float | d_viewDistance |
| tracks viewing distance (this is set up at the same time as d_matrix)
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EventMap | d_events |
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bool | d_muted |
| true if events for this EventSet have been muted.
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Direct3D10TextureTarget - allows rendering to Direct3D 10 textures.